* Fixed it so you can do a lot more llDetected* methods in many additional situations and have it work.

* script Collision reporting works now in DotNetEngine
This commit is contained in:
Teravus Ovares
2008-06-08 22:53:52 +00:00
parent c53892aa90
commit 6ecb7c05b3
4 changed files with 325 additions and 119 deletions

View File

@@ -153,7 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
// More or less just a placeholder for the actual moving of additional data
// should be fixed to something better :)
public LSL_Types.key[] _key;
public LSL_Types.key[] _key; // detected key
public LSL_Types.key[] _key2; // ownerkey
public LSL_Types.Quaternion[] _Quaternion;
public LSL_Types.Vector3[] _Vector3; // Pos
public LSL_Types.Vector3[] _Vector32; // Vel