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* Fixed it so you can do a lot more llDetected* methods in many additional situations and have it work.
* script Collision reporting works now in DotNetEngine
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@@ -153,7 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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// More or less just a placeholder for the actual moving of additional data
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// should be fixed to something better :)
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public LSL_Types.key[] _key;
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public LSL_Types.key[] _key; // detected key
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public LSL_Types.key[] _key2; // ownerkey
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public LSL_Types.Quaternion[] _Quaternion;
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public LSL_Types.Vector3[] _Vector3; // Pos
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public LSL_Types.Vector3[] _Vector32; // Vel
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