Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -26,10 +26,13 @@
*
*/
/* Original code: Tedd Hansen */
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
public static class Common
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public static bool debug = true;
public static ScriptEngine mySE;
@@ -41,14 +44,14 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
public static void SendToDebug(string Message)
{
//if (Debug == true)
mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
mySE.m_log.Info("[ScriptEngine]: Debug: " + Message);
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
public static void SendToLog(string Message)
{
//if (Debug == true)
mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
mySE.m_log.Info("[ScriptEngine]: LOG: " + Message);
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
}

View File

@@ -41,6 +41,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
//[Serializable]
public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// Object never expires
public override Object InitializeLifetimeService()
{
@@ -87,7 +89,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
{
m_LSL_Functions = LSL_Functions;
//MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called.");
//m_log.Info("[ScriptEngine]: LSL_BaseClass.Start() called.");
// Get this AppDomain's settings and display some of them.
AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation;

View File

@@ -52,6 +52,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
/// </summary>
public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private ASCIIEncoding enc = new ASCIIEncoding();
private ScriptEngine m_ScriptEngine;
private SceneObjectPart m_host;
@@ -68,7 +70,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
m_itemID = itemID;
//MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
//m_log.Info("[ScriptEngine]: LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
}

View File

@@ -38,17 +38,19 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
[Serializable]
internal class EventManager
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private ScriptEngine myScriptEngine;
//public IScriptHost TEMP_OBJECT_ID;
public EventManager(ScriptEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
// TODO: HOOK EVENTS UP TO SERVER!
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
//myScriptEngine.m_log.Info("[ScriptEngine]: EventManager Start");
// TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
// Hook up a test event to our test form
myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
myScriptEngine.m_log.Info("[ScriptEngine]: Hooking up to server events");
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
@@ -57,7 +59,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
// Add to queue for all scripts in ObjectID object
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
//myScriptEngine.m_log.Info("[ScriptEngine]: EventManager Event: touch_start");
//Console.WriteLine("touch_start localID: " + localID);
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
}

View File

@@ -44,6 +44,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
[Serializable]
internal class EventQueueManager
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// List of threads processing event queue
/// </summary>
@@ -118,7 +120,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
}
catch (Exception)
{
//myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
//myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Exception killing worker thread: " + e.ToString());
}
}
}
@@ -132,7 +134,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
/// </summary>
private void EventQueueThreadLoop()
{
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned");
//myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Worker thread spawned");
try
{
QueueItemStruct BlankQIS = new QueueItemStruct();
@@ -151,7 +153,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
else
{
// Something in queue, process
//myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
//myScriptEngine.m_log.Info("[ScriptEngine]: Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
// OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
lock (queueLock)
@@ -237,7 +239,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
} // try
catch (ThreadAbortException)
{
//myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
//myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Worker thread killed: " + tae.Message);
}
}
@@ -287,7 +289,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
public void AddToObjectQueue(uint localID, string FunctionName, object[] param)
{
// Determine all scripts in Object and add to their queue
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
//myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
// Do we have any scripts in this object at all? If not, return

View File

@@ -40,6 +40,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
[Serializable]
public class ScriptEngine : IRegionModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
internal Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
internal EventQueueManager m_EventQueueManager; // Executes events
@@ -47,7 +49,6 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
internal AppDomainManager m_AppDomainManager;
internal LSLLongCmdHandler m_LSLLongCmdHandler;
private LogBase m_log;
public ScriptEngine()
{
@@ -55,19 +56,13 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
Common.mySE = this;
}
public LogBase Log
{
get { return m_log; }
}
public void InitializeEngine(Scene Sceneworld, LogBase logger)
public void InitializeEngine(Scene Sceneworld)
{
World = Sceneworld;
m_log = logger;
Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
m_log.Info("[ScriptEngine]: DotNet & LSL ScriptEngine initializing");
//m_logger.Status("ScriptEngine", "InitializeEngine");
//m_log.Info("[ScriptEngine]: InitializeEngine");
// Create all objects we'll be using
m_EventQueueManager = new EventQueueManager(this);
@@ -90,7 +85,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
//public void StartScript(string ScriptID, IScriptHost ObjectID)
//{
// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
// m_log.Info("[ScriptEngine]: DEBUG FUNCTION: StartScript: " + ScriptID);
// myScriptManager.StartScript(ScriptID, ObjectID);
//}
@@ -98,7 +93,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
public void Initialise(Scene scene, IConfigSource config)
{
InitializeEngine(scene, MainLog.Instance);
InitializeEngine(scene);
}
public void PostInitialise()

View File

@@ -48,6 +48,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
[Serializable]
public class ScriptManager
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#region Declares
private Thread scriptLoadUnloadThread;
@@ -312,7 +314,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
}
catch (Exception e)
{
//m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
//m_scriptEngine.m_log.Error("[ScriptEngine]: Error compiling script: " + e.ToString());
try
{
// DISPLAY ERROR INWORLD
@@ -323,7 +325,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
}
catch (Exception e2)
{
m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
m_scriptEngine.m_log.Error("[ScriptEngine]: Error displaying error in-world: " + e2.ToString());
}
}
}
@@ -384,7 +386,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
{
// Execute a function in the script
//m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
//m_scriptEngine.m_log.Info("[ScriptEngine]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID);
if (Script == null)
return;