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Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
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@@ -52,6 +52,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
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/// </summary>
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public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private ASCIIEncoding enc = new ASCIIEncoding();
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private ScriptEngine m_ScriptEngine;
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private SceneObjectPart m_host;
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@@ -68,7 +70,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
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m_itemID = itemID;
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//MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
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//m_log.Info("[ScriptEngine]: LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
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}
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