Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -40,6 +40,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
[Serializable]
public class ScriptEngine : IRegionModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
internal Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
internal EventQueueManager m_EventQueueManager; // Executes events
@@ -47,7 +49,6 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
internal AppDomainManager m_AppDomainManager;
internal LSLLongCmdHandler m_LSLLongCmdHandler;
private LogBase m_log;
public ScriptEngine()
{
@@ -55,19 +56,13 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
Common.mySE = this;
}
public LogBase Log
{
get { return m_log; }
}
public void InitializeEngine(Scene Sceneworld, LogBase logger)
public void InitializeEngine(Scene Sceneworld)
{
World = Sceneworld;
m_log = logger;
Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
m_log.Info("[ScriptEngine]: DotNet & LSL ScriptEngine initializing");
//m_logger.Status("ScriptEngine", "InitializeEngine");
//m_log.Info("[ScriptEngine]: InitializeEngine");
// Create all objects we'll be using
m_EventQueueManager = new EventQueueManager(this);
@@ -90,7 +85,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
//public void StartScript(string ScriptID, IScriptHost ObjectID)
//{
// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
// m_log.Info("[ScriptEngine]: DEBUG FUNCTION: StartScript: " + ScriptID);
// myScriptManager.StartScript(ScriptID, ObjectID);
//}
@@ -98,7 +93,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
public void Initialise(Scene scene, IConfigSource config)
{
InitializeEngine(scene, MainLog.Instance);
InitializeEngine(scene);
}
public void PostInitialise()