Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -33,14 +33,12 @@ namespace OpenSim.Grid.ScriptServer
// Maintains connection and communication to a region
public class RegionConnectionManager : RegionBase
{
private LogBase m_log;
private ScriptServerMain m_ScriptServerMain;
private object m_Connection;
public RegionConnectionManager(ScriptServerMain scm, LogBase logger, object Connection)
public RegionConnectionManager(ScriptServerMain scm, object Connection)
{
m_ScriptServerMain = scm;
m_log = logger;
m_Connection = Connection;
}

View File

@@ -38,13 +38,11 @@ namespace OpenSim.Grid.ScriptServer
private List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
private LogBase m_log;
private ScriptServerMain m_ScriptServerMain;
public RegionCommManager(ScriptServerMain scm, LogBase logger)
public RegionCommManager(ScriptServerMain scm)
{
m_ScriptServerMain = scm;
m_log = logger;
}
~RegionCommManager()
@@ -96,9 +94,8 @@ namespace OpenSim.Grid.ScriptServer
// ~ ask scriptengines if they will accept script?
// - Add script to shared communication channel towards that region
// TODO: FAKING A CONNECTION
Regions.Add(new RegionConnectionManager(m_ScriptServerMain, m_log, null));
Regions.Add(new RegionConnectionManager(m_ScriptServerMain, null));
}
}
}

View File

@@ -35,13 +35,7 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer
{
internal class ScriptEngineLoader
{
private LogBase m_log;
public ScriptEngineLoader(LogBase logger)
{
m_log = logger;
}
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public ScriptServerInterfaces.ScriptEngine LoadScriptEngine(string EngineName)
{
@@ -55,7 +49,7 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer
}
catch (Exception e)
{
m_log.Error("ScriptEngine",
m_log.Error("[ScriptEngine]: " +
"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
e.StackTrace.ToString());
}
@@ -87,7 +81,7 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer
//}
//catch (Exception e)
//{
// m_log.Error("ScriptEngine", "Error loading assembly \String.Empty + FileName + "\": " + e.ToString());
// m_log.Error("[ScriptEngine]: Error loading assembly \String.Empty + FileName + "\": " + e.ToString());
//}
@@ -104,7 +98,7 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer
//}
//catch (Exception e)
//{
// m_log.Error("ScriptEngine", "Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString());
// m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString());
//}
ScriptServerInterfaces.ScriptEngine ret;
@@ -114,7 +108,7 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer
//}
//catch (Exception e)
//{
// m_log.Error("ScriptEngine", "Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString());
// m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString());
//}
return ret;

View File

@@ -34,17 +34,15 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer
{
internal class ScriptEngineManager
{
private LogBase m_log;
private ScriptEngineLoader ScriptEngineLoader;
private List<ScriptServerInterfaces.ScriptEngine> scriptEngines = new List<ScriptServerInterfaces.ScriptEngine>();
private ScriptServerMain m_ScriptServerMain;
// Initialize
public ScriptEngineManager(ScriptServerMain scm, LogBase logger)
public ScriptEngineManager(ScriptServerMain scm)
{
m_ScriptServerMain = scm;
m_log = logger;
ScriptEngineLoader = new ScriptEngineLoader(m_log);
ScriptEngineLoader = new ScriptEngineLoader();
}
~ScriptEngineManager()