Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -39,6 +39,8 @@ namespace OpenSim.Region.ClientStack
{
public class UDPServer : ClientStackNetworkHandler
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>();
public Socket Server;
@@ -56,7 +58,6 @@ namespace OpenSim.Region.ClientStack
protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
protected IScene m_localScene;
protected AssetCache m_assetCache;
protected LogBase m_log;
protected AgentCircuitManager m_authenticateSessionsClass;
public PacketServer PacketServer
@@ -84,13 +85,12 @@ namespace OpenSim.Region.ClientStack
{
}
public UDPServer(IPAddress _listenIP, ref uint port, bool allow_alternate_port, AssetCache assetCache, LogBase console, AgentCircuitManager authenticateClass)
public UDPServer(IPAddress _listenIP, ref uint port, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
{
listenIP = _listenIP;
listenPort = port;
Allow_Alternate_Port = allow_alternate_port;
m_assetCache = assetCache;
m_log = console;
m_authenticateSessionsClass = authenticateClass;
CreatePacketServer();
@@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack
{
// TODO : Actually only handle those states that we have control over, re-throw everything else,
// TODO: implement cases as we encounter them.
//m_log.Error("UDPSERVER", "Connection Error! - " + e.ToString());
//m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString());
switch (e.SocketErrorCode)
{
case SocketError.AlreadyInProgress:
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ClientStack
}
catch (Exception a)
{
MainLog.Instance.Verbose("UDPSERVER", a.ToString());
m_log.Info("[UDPSERVER]: " + a.ToString());
}
try
{
@@ -159,7 +159,7 @@ namespace OpenSim.Region.ClientStack
}
catch (Exception)
{
//MainLog.Instance.Verbose("UDPSERVER", a.ToString());
//m_log.Info("[UDPSERVER]" + a.ToString());
}
try
{
@@ -191,8 +191,7 @@ namespace OpenSim.Region.ClientStack
}
catch (ObjectDisposedException)
{
//MainLog.Instance.Debug("UDPSERVER", e.ToString());
//m_log.Debug("[UDPSERVER]: " + e.ToString());
return;
}
@@ -214,20 +213,20 @@ namespace OpenSim.Region.ClientStack
if (clientCircuits.TryGetValue(epSender, out circuit))
{
//if so then send packet to the packetserver
//MainLog.Instance.Warn("UDPSERVER", "ALREADY HAVE Circuit!");
//m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!");
m_packetServer.InPacket(circuit, packet);
}
else if (packet.Type == PacketType.UseCircuitCode)
{
// new client
MainLog.Instance.Debug("UDPSERVER", "Adding New Client");
m_log.Debug("[UDPSERVER]: Adding New Client");
AddNewClient(packet);
}
else
{
// invalid client
//CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
//m_log.Warn("UDPSERVER", "Got a packet from an invalid client - " + packet.ToString());
//m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString());
}
}
@@ -255,12 +254,11 @@ namespace OpenSim.Region.ClientStack
public void ServerListener()
{
uint newPort = listenPort;
for (uint i = 0; i < 20; i++)
{
newPort = listenPort + i;
m_log.Verbose("SERVER", "Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");// Allow alternate ports: " + Allow_Alternate_Port.ToString());
m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");// Allow alternate ports: " + Allow_Alternate_Port.ToString());
try
{
ServerIncoming = new IPEndPoint(listenIP, (int) newPort);
@@ -276,19 +274,19 @@ namespace OpenSim.Region.ClientStack
throw (ex);
// We are looking for alternate ports!
m_log.Verbose("SERVER", "UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next.");
m_log.Info("[SERVER]: UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next.");
}
System.Threading.Thread.Sleep(100); // Wait before we retry socket
}
m_log.Verbose("SERVER", "UDP socket bound, getting ready to listen");
m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(listenIP, 0);
epSender = (EndPoint) ipeSender;
ReceivedData = new AsyncCallback(OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_log.Status("SERVER", "Listening on port " + newPort);
m_log.Info("[SERVER]: Listening on port " + newPort);
}
public virtual void RegisterPacketServer(PacketServer server)