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Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
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@@ -39,12 +39,6 @@ namespace OpenSim.Region.Environment.Modules
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public class InstantMessageModule : IRegionModule
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{
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private List<Scene> m_scenes = new List<Scene>();
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private LogBase m_log;
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public InstantMessageModule()
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{
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m_log = MainLog.Instance;
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}
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public void Initialise(Scene scene, IConfigSource config)
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{
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@@ -68,7 +62,6 @@ namespace OpenSim.Region.Environment.Modules
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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byte[] binaryBucket)
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{
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bool FriendDialog = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40));
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// IM dialogs need to be pre-processed and have their sessionID filled by the server
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