Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -39,6 +39,8 @@ namespace OpenSim.Region.Environment.Modules
{
public class SunModule : IRegionModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private const double m_real_day = 24.0;
private const int m_default_frame = 100;
private int m_frame_mod;
@@ -48,7 +50,6 @@ namespace OpenSim.Region.Environment.Modules
private long m_start;
private Scene m_scene;
private LogBase m_log;
public void Initialise(Scene scene, IConfigSource config)
{
@@ -69,7 +70,6 @@ namespace OpenSim.Region.Environment.Modules
m_dilation = (int) (m_real_day/m_day_length);
m_scene = scene;
m_log = MainLog.Instance;
scene.EventManager.OnFrame += SunUpdate;
scene.EventManager.OnNewClient += SunToClient;
}
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Modules
m_frame++;
return;
}
// m_log.Verbose("SUN","I've got an update {0} => {1}", m_scene.RegionsInfo.RegionName, HourOfTheDay());
// m_log.Info("[SUN]: I've got an update {0} => {1}", m_scene.RegionsInfo.RegionName, HourOfTheDay());
List<ScenePresence> avatars = m_scene.GetAvatars();
foreach (ScenePresence avatar in avatars)
{
@@ -191,4 +191,4 @@ namespace OpenSim.Region.Environment.Modules
// // OutPacket(viewertime);
// }
}
}
}