Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -36,6 +36,8 @@ namespace OpenSim.Region.Environment.Modules
{
public class TextureSender
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public int counter = 0;
private AssetBase m_asset;
public long DataPointer = 0;
@@ -135,9 +137,8 @@ namespace OpenSim.Region.Environment.Modules
}
catch (ArgumentOutOfRangeException)
{
MainLog.Instance.Error("TEXTURE",
"Unable to separate texture into multiple packets: Array bounds failure on asset:" +
m_asset.FullID.ToString() );
m_log.Error("[TEXTURE]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
m_asset.FullID.ToString() );
return;
}
RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);