Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -41,6 +41,8 @@ namespace OpenSim.Region.Environment.Scenes
{
public partial class SceneObjectPart : IScriptHost
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private string m_inventoryFileName = String.Empty;
/// <summary>
@@ -131,10 +133,10 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns></returns>
public void StartScript(TaskInventoryItem item)
{
// MainLog.Instance.Verbose(
// "PRIMINVENTORY",
// "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, Name, UUID);
// m_log.Info(String.Format(
// "[PRIMINVENTORY]: " +
// "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, Name, UUID));
AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.AssetID, false);
@@ -145,10 +147,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
item.Name, item.ItemID, item.AssetID);
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
item.Name, item.ItemID, item.AssetID));
}
}
@@ -168,10 +170,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID);
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID));
}
}
}
@@ -188,10 +190,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID);
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID));
}
}
@@ -251,10 +253,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, Name, UUID);
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, Name, UUID));
}
}
@@ -283,10 +285,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
item.ItemID, Name, UUID);
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
item.ItemID, Name, UUID));
}
}
@@ -316,10 +318,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, Name, UUID);
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, Name, UUID));
}
}
@@ -384,8 +386,8 @@ namespace OpenSim.Region.Environment.Scenes
fileData = Helpers.StringToField(invString.BuildString);
// MainLog.Instance.Verbose(
// "PRIMINVENTORY", "RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData));
// m_log.Info(String.Format(
// "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)));
if (fileData.Length > 2)
{