Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -306,7 +306,7 @@ namespace OpenSim.Region.Environment.Scenes
{
// Ignore, and skip over.
}
//MainLog.Instance.Verbose("PART", "OFFSET:" + m_offsetPosition, ToString());
//m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString());
}
}
@@ -347,14 +347,14 @@ namespace OpenSim.Region.Environment.Scenes
if (ParentID == 0)
{
PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z);
//MainLog.Instance.Verbose("PART", "RO1:" + PhysActor.Orientation.ToString());
//m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString());
}
else
{
// Child prim we have to calculate it's world rotationwel
LLQuaternion resultingrotation = GetWorldRotation();
PhysActor.Orientation = new Quaternion(resultingrotation.W, resultingrotation.X, resultingrotation.Y, resultingrotation.Z);
//MainLog.Instance.Verbose("PART", "RO2:" + PhysActor.Orientation.ToString());
//m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString());
}
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
//}
@@ -1554,14 +1554,13 @@ namespace OpenSim.Region.Environment.Scenes
// Are we the owner?
if (AgentID == OwnerID)
{
MainLog.Instance.Verbose("PERMISSIONS",
"field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " +
addRemTF.ToString());
m_log.Info("[PERMISSIONS]: field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " +
addRemTF.ToString());
//Field 8 = EveryoneMask
if (field == (byte) 8)
{
MainLog.Instance.Verbose("PERMISSIONS", "Left over: " + (OwnerMask - EveryoneMask));
m_log.Info("[PERMISSIONS]: Left over: " + (OwnerMask - EveryoneMask));
if (addRemTF == (byte) 0)
{
//EveryoneMask = (uint)0;
@@ -1751,7 +1750,7 @@ namespace OpenSim.Region.Environment.Scenes
public void PhysicsOutOfBounds(PhysicsVector pos)
{
MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds.");
m_log.Info("[PHYSICS]: Physical Object went out of bounds.");
RemFlag(LLObject.ObjectFlags.Physics);
DoPhysicsPropertyUpdate(false, true);
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);