mirror of
https://github.com/opensim/opensim.git
synced 2026-06-12 15:25:36 +08:00
Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
@@ -35,6 +35,8 @@ namespace OpenSim.Region.ExtensionsScriptModule.CSharp
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{
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public class CSharpScriptEngine : IScriptCompiler
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public string FileExt()
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{
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return ".cs";
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@@ -58,10 +60,10 @@ namespace OpenSim.Region.ExtensionsScriptModule.CSharp
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if (compilerResults.Errors.Count > 0)
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{
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MainLog.Instance.Error("Compile errors");
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m_log.Error("Compile errors");
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foreach (CompilerError error in compilerResults.Errors)
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{
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MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
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m_log.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
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}
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}
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else
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@@ -35,6 +35,8 @@ namespace OpenSim.Region.ExtensionsScriptModule.JScript
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{
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public class JScriptEngine : IScriptCompiler
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public string FileExt()
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{
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return ".js";
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@@ -58,10 +60,10 @@ namespace OpenSim.Region.ExtensionsScriptModule.JScript
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if (compilerResults.Errors.Count > 0)
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{
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MainLog.Instance.Error("Compile errors");
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m_log.Error("Compile errors");
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foreach (CompilerError error in compilerResults.Errors)
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{
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MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
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m_log.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
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}
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}
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else
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@@ -53,12 +53,12 @@ namespace OpenSim.Region.ExtensionsScriptModule
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private void events_OnNewPresence(ScenePresence presence)
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{
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script.logger.Verbose("TESTSCRIPT", "Hello " + presence.Firstname.ToString() + "!");
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script.Log.Info("[TESTSCRIPT]: Hello " + presence.Firstname.ToString() + "!");
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}
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private void events_OnFrame()
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{
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//script.logger.Verbose("TESTSCRIPT", "Hello World!");
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//script.logger.Info("[TESTSCRIPT]: Hello World!");
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}
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}
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}
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}
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@@ -36,23 +36,26 @@ namespace OpenSim.Region.ExtensionsScriptModule
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/// </summary>
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public class ScriptInfo
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// Reference to world.eventsManager provided for convenience
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public EventManager events;
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// The main world
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public Scene world;
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// The console
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public LogBase logger;
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// API Access
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public ScriptAPI api;
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public log4net.ILog Log
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{
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get { return m_log; }
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}
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public ScriptInfo(Scene scene)
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{
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world = scene;
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events = world.EventManager;
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logger = MainLog.Instance;
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api = new ScriptAPI(world, LLUUID.Zero);
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}
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@@ -45,6 +45,8 @@ namespace OpenSim.Region.ExtensionsScriptModule
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/// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
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internal class ScriptInterpretedAPI
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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protected Key m_object;
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protected Scene m_scene;
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@@ -109,7 +111,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
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{
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//Dont do anything!
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}
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MainLog.Instance.Warn("script",
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m_log.Warn("[script]: " +
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"Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
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return;
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}
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@@ -117,7 +119,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
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[Obsolete("Unimplemented")]
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public void osAdjustSoundVolume(float volume)
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{
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MainLog.Instance.Warn("script", "Unimplemented function called by script: osAdjustSoundVolume(float volume)");
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m_log.Warn("[script]: Unimplemented function called by script: osAdjustSoundVolume(float volume)");
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return;
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}
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@@ -38,6 +38,8 @@ namespace OpenSim.Region.ExtensionsScriptModule
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{
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public class ScriptManager : IRegionModule, IExtensionScriptModule
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private readonly List<IScript> scripts = new List<IScript>();
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private Scene m_scene;
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private readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
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@@ -48,12 +50,12 @@ namespace OpenSim.Region.ExtensionsScriptModule
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{
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ScriptInfo scriptInfo = new ScriptInfo(m_scene);
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// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
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MainLog.Instance.Verbose("SCRIPT", "Loading " + script.Key);
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m_log.Info("[SCRIPT]: Loading " + script.Key);
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script.Value.Initialise(scriptInfo);
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scripts.Add(script.Value);
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}
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MainLog.Instance.Verbose("SCRIPT", string.Format("Finished loading {0} script(s)", compiledscripts.Count));
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m_log.Info("[SCRIPT]: " + string.Format("Finished loading {0} script(s)", compiledscripts.Count));
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}
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public ScriptManager()
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@@ -71,7 +73,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
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public void Initialise(Scene scene, IConfigSource config)
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{
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MainLog.Instance.Verbose("SCRIPTMODULE", "Initialising Extensions Scripting Module");
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m_log.Info("[SCRIPTMODULE]: Initialising Extensions Scripting Module");
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m_scene = scene;
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m_scene.RegisterModuleInterface<IExtensionScriptModule>(this);
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@@ -118,14 +120,14 @@ namespace OpenSim.Region.ExtensionsScriptModule
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break;
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default:
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MainLog.Instance.Error("Unknown script command");
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m_log.Error("Unknown script command");
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break;
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}
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}
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public bool AddPreCompiledScript(IScript script)
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{
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MainLog.Instance.Verbose("SCRIPT", "Loading script " + script.Name);
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m_log.Info("[SCRIPT]: Loading script " + script.Name);
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ScriptInfo scriptInfo = new ScriptInfo(m_scene);
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// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
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script.Initialise(scriptInfo);
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