Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -36,23 +36,26 @@ namespace OpenSim.Region.ExtensionsScriptModule
/// </summary>
public class ScriptInfo
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// Reference to world.eventsManager provided for convenience
public EventManager events;
// The main world
public Scene world;
// The console
public LogBase logger;
// API Access
public ScriptAPI api;
public log4net.ILog Log
{
get { return m_log; }
}
public ScriptInfo(Scene scene)
{
world = scene;
events = world.EventManager;
logger = MainLog.Instance;
api = new ScriptAPI(world, LLUUID.Zero);
}