Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -45,6 +45,8 @@ namespace OpenSim.Region.ExtensionsScriptModule
/// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
internal class ScriptInterpretedAPI
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
protected Key m_object;
protected Scene m_scene;
@@ -109,7 +111,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
{
//Dont do anything!
}
MainLog.Instance.Warn("script",
m_log.Warn("[script]: " +
"Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
return;
}
@@ -117,7 +119,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
[Obsolete("Unimplemented")]
public void osAdjustSoundVolume(float volume)
{
MainLog.Instance.Warn("script", "Unimplemented function called by script: osAdjustSoundVolume(float volume)");
m_log.Warn("[script]: Unimplemented function called by script: osAdjustSoundVolume(float volume)");
return;
}