Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -26,7 +26,6 @@
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
@@ -37,7 +36,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
public class AppDomainManager : iScriptEngineFunctionModule
{
//
// This class does AppDomain handling and loading/unloading of scripts in it.
// It is instanced in "ScriptEngine" and controlled from "ScriptManager"
@@ -48,7 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
// 4. Unload AppDomain completely when all scripts in it has stopped
//
private int maxScriptsPerAppDomain = 1;
/// <summary>
@@ -149,8 +146,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "AppDomain Loading: " +
AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: AppDomain Loading: " +
AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
// Return the new AppDomain
@@ -183,7 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
// Unload
AppDomain.Unload(ads.CurrentAppDomain);
#if DEBUG
m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory");
m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory");
#endif
}
}
@@ -191,14 +188,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
} // lock
}
public IScript LoadScript(string FileName)
{
// Find next available AppDomain to put it in
AppDomainStructure FreeAppDomain = GetFreeAppDomain();
#if DEBUG
m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "Loading into AppDomain: " + FileName);
m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: Loading into AppDomain: " + FileName);
#endif
IScript mbrt =
(IScript)
@@ -220,7 +216,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
lock (freeLock)
{
#if DEBUG
m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "Stopping script in AppDomain");
m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: Stopping script in AppDomain");
#endif
// Check if it is current AppDomain
if (currentAD.CurrentAppDomain == ad)
@@ -244,6 +240,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
UnloadAppDomains(); // Outsite lock, has its own GetLock
}
/// <summary>
/// If set to true then threads and stuff should try to make a graceful exit
/// </summary>
@@ -253,6 +250,5 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
set { _PleaseShutdown = value; }
}
private bool _PleaseShutdown = false;
}
}
}