Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -26,7 +26,6 @@
*
*/
using System;
using System.IO;
using Nini.Config;
@@ -45,6 +44,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
[Serializable]
public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public Scene World;
public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
@@ -73,7 +74,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public abstract ScriptManager _GetScriptManager();
private LogBase m_log;
public log4net.ILog Log
{
get { return m_log; }
}
public ScriptEngine()
{
@@ -81,25 +85,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
Common.mySE = this;
}
public LogBase Log
{
get { return m_log; }
}
public void InitializeEngine(Scene Sceneworld, IConfigSource config, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager)
public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager)
{
World = Sceneworld;
m_log = logger;
ConfigSource = config;
Log.Verbose(ScriptEngineName, "ScriptEngine initializing");
m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");
// Make sure we have config
if (ConfigSource.Configs[ScriptEngineName] == null)
ConfigSource.AddConfig(ScriptEngineName);
ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
//m_logger.Status(ScriptEngineName, "InitializeEngine");
//m_log.Info("[" + ScriptEngineName + "]: InitializeEngine");
// Create all objects we'll be using
m_EventQueueManager = new EventQueueManager(this);
@@ -111,11 +108,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
m_ASYNCLSLCommandManager = new AsyncLSLCommandManager(this);
m_MaintenanceThread = new MaintenanceThread(this);
Log.Verbose(ScriptEngineName, "Reading configuration from config section \"" + ScriptEngineName + "\"");
m_log.Info("[" + ScriptEngineName + "]: Reading configuration from config section \"" + ScriptEngineName + "\"");
ReadConfig();
// Should we iterate the region for scripts that needs starting?
// Or can we assume we are loaded before anything else so we can use proper events?
}
@@ -129,10 +124,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
return this.m_EventManager;
}
public void ReadConfig()
{
//#if DEBUG
// Log.Debug(ScriptEngineName, "Refreshing configuration for all modules");
// m_log.Debug("[" + ScriptEngineName + "]: Refreshing configuration for all modules");
//#endif
RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 30);
@@ -153,10 +149,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
if (m_AppDomainManager != null) m_AppDomainManager.ReadConfig();
if (m_ASYNCLSLCommandManager != null) m_ASYNCLSLCommandManager.ReadConfig();
if (m_MaintenanceThread != null) m_MaintenanceThread.ReadConfig();
}
#region IRegionModule
public abstract void Initialise(Scene scene, IConfigSource config);
@@ -179,8 +173,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
get { return false; }
}
#endregion
/// <summary>
@@ -194,4 +186,4 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
private bool _PleaseShutdown = false;
}
}
}