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https://github.com/opensim/opensim.git
synced 2026-08-01 14:16:07 +08:00
Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
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@@ -40,7 +40,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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public class Compiler
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{
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// * Uses "LSL2Converter" to convert LSL to C# if necessary.
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// * Compiles C#-code into an assembly
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// * Returns assembly name ready for AppDomain load.
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@@ -113,7 +112,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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AllowedCompilers.Clear();
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#if DEBUG
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m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Allowed languages: " + allowComp);
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Allowed languages: " + allowComp);
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#endif
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@@ -122,18 +121,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
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if (!LanguageMapping.ContainsKey(strlan))
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{
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Compiler is unable to recongnize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler is unable to recongnize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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}
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else
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{
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#if DEBUG
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m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Config OK. Compiler recongnized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recongnized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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#endif
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}
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AllowedCompilers.Add(strlan, true);
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}
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if (AllowedCompilers.Count == 0)
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
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// Default language
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string defaultCompileLanguage = m_scriptEngine.ScriptConfigSource.GetString("DefaultCompileLanguage", "lsl").ToLower();
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@@ -141,22 +140,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// Is this language recognized at all?
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if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
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{
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName,
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"Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
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"Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
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defaultCompileLanguage = "lsl";
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}
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// Is this language in allow-list?
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if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
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{
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName,
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"Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
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"Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
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}
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else
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{
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#if DEBUG
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m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName,
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"Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " +
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"Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
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#endif
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// LANGUAGE IS IN ALLOW-LIST
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DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
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@@ -181,13 +180,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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}
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catch (Exception ex)
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{
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
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}
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}
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foreach (string file in Directory.GetFiles(ScriptEnginesPath))
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{
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//m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "FILE FOUND: " + file);
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//m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: FILE FOUND: " + file);
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if (file.ToLower().StartsWith(FilePrefix + "_compiled_") ||
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file.ToLower().StartsWith(FilePrefix + "_source_"))
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@@ -198,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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}
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catch (Exception ex)
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{
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception trying delete old script file \"" + file + "\": " + ex.ToString());
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
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}
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}
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@@ -313,7 +312,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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Path.Combine("ScriptEngines",
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FilePrefix + "_compiled_" + instanceID.ToString() + "_" + scriptCompileCounter.ToString() + ".dll");
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#if DEBUG
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m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Starting compile of \"" + OutFile + "\".");
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Starting compile of \"" + OutFile + "\".");
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#endif
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try
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{
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@@ -321,7 +320,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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}
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catch (Exception e)
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{
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//m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString());
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//m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString());
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throw new Exception("Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString());
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}
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//string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
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@@ -338,7 +337,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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}
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catch (Exception ex)
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{
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString());
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString());
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}
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}
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@@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public override void Initialise(Scene scene, IConfigSource config)
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{
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ConfigSource = config;
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InitializeEngine(scene, config, MainLog.Instance, true, GetScriptManager());
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InitializeEngine(scene, config, true, GetScriptManager());
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}
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public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager()
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@@ -26,6 +26,7 @@
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using libsecondlife;
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using OpenSim.Framework;
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@@ -60,7 +61,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public override void _StartScript(uint localID, LLUUID itemID, string Script)
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{
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m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
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//IScriptHost root = host.GetRoot();
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@@ -85,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
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#if DEBUG
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m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
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m_scriptEngine.Log.Debug(String.Format("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before));
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#endif
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CompiledScript.Source = Script;
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@@ -106,7 +107,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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catch (Exception e)
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{
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//m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
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//m_scriptEngine.Log.Error("[ScriptEngine]: Error compiling script: " + e.ToString());
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try
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{
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// DISPLAY ERROR INWORLD
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@@ -118,9 +119,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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catch (Exception e2)
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{
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Error displaying error in-world: " + e2.ToString());
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName,
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"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Error displaying error in-world: " + e2.ToString());
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
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"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
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}
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}
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}
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@@ -129,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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// Stop script
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#if DEBUG
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m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Stop script localID: " + localID + " LLUID: " + itemID.ToString());
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Stop script localID: " + localID + " LLUID: " + itemID.ToString());
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#endif
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// Stop long command on script
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@@ -142,7 +143,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// TEMP: First serialize it
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//GetSerializedScript(localID, itemID);
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try
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{
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// Get AppDomain
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@@ -156,10 +156,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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catch (Exception e)
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{
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
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": " + e.ToString());
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
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": " + e.ToString());
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}
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}
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}
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}
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}
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