Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -26,6 +26,7 @@
*
*/
/* Original code: Tedd Hansen */
using System;
using libsecondlife;
using OpenSim.Framework;
@@ -60,7 +61,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public override void _StartScript(uint localID, LLUUID itemID, string Script)
{
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
//IScriptHost root = host.GetRoot();
@@ -85,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
#if DEBUG
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
m_scriptEngine.Log.Debug(String.Format("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before));
#endif
CompiledScript.Source = Script;
@@ -106,7 +107,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception e)
{
//m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
//m_scriptEngine.Log.Error("[ScriptEngine]: Error compiling script: " + e.ToString());
try
{
// DISPLAY ERROR INWORLD
@@ -118,9 +119,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception e2)
{
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName,
"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
}
}
}
@@ -129,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
// Stop script
#if DEBUG
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Stop script localID: " + localID + " LLUID: " + itemID.ToString());
m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Stop script localID: " + localID + " LLUID: " + itemID.ToString());
#endif
// Stop long command on script
@@ -142,7 +143,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// TEMP: First serialize it
//GetSerializedScript(localID, itemID);
try
{
// Get AppDomain
@@ -156,10 +156,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception e)
{
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
": " + e.ToString());
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
": " + e.ToString());
}
}
}
}
}