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https://github.com/opensim/opensim.git
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Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
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@@ -101,7 +101,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
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}
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catch (Exception e)
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{
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//m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
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//m_scriptEngine.Log.Error("[ScriptEngine]: Error compiling script: " + e.ToString());
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try
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{
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// DISPLAY ERROR INWORLD
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@@ -113,9 +113,9 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
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}
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catch (Exception e2)
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{
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m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
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m_scriptEngine.Log.Error("ScriptEngine",
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"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
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m_scriptEngine.Log.Error("[ScriptEngine]: Error displaying error in-world: " + e2.ToString());
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m_scriptEngine.Log.Error("[ScriptEngine]: " +
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"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
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}
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}
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}
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@@ -125,7 +125,6 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
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// Stop script
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Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
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// Stop long command on script
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m_scriptEngine.m_ASYNCLSLCommandManager.RemoveScript(localID, itemID);
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@@ -136,7 +135,6 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
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// TEMP: First serialize it
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//GetSerializedScript(localID, itemID);
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try
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{
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// Get AppDomain
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@@ -157,7 +155,6 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
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public override void Initialize()
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{
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}
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}
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}
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}
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