Converted logging to use log4net.

Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
This commit is contained in:
Jeff Ames
2008-02-05 19:44:27 +00:00
parent 7a61bcff86
commit 6ed5283bc0
173 changed files with 2175 additions and 1950 deletions

View File

@@ -101,7 +101,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
}
catch (Exception e)
{
//m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
//m_scriptEngine.Log.Error("[ScriptEngine]: Error compiling script: " + e.ToString());
try
{
// DISPLAY ERROR INWORLD
@@ -113,9 +113,9 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
}
catch (Exception e2)
{
m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error("ScriptEngine",
"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
m_scriptEngine.Log.Error("[ScriptEngine]: Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error("[ScriptEngine]: " +
"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
}
}
}
@@ -125,7 +125,6 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
// Stop script
Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
// Stop long command on script
m_scriptEngine.m_ASYNCLSLCommandManager.RemoveScript(localID, itemID);
@@ -136,7 +135,6 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
// TEMP: First serialize it
//GetSerializedScript(localID, itemID);
try
{
// Get AppDomain
@@ -157,7 +155,6 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
public override void Initialize()
{
}
}
}
}