Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-08-18 00:39:10 +00:00
parent 531f6c01eb
commit 6ef9d4da90
208 changed files with 2980 additions and 3163 deletions

View File

@@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
{
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
bool alreadyInList = false;
for (int i = 0; i < banlistcheck.Length; i++)
@@ -407,8 +407,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun;
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
args.simName = m_scene.RegionInfo.RegionName;
remote_client.SendRegionInfoToEstateMenu(args);
}
@@ -416,6 +415,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
{
remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant);
}
private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
{
Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
@@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
continue;
}
}
SceneReport.Add(lsri);
}
}
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
}
}
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
if (uuidNameLookupList.Count > 0)
LookupUUID(uuidNameLookupList);
}
@@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
private void LookupUUIDsAsync(List<LLUUID> uuidLst)
{
LLUUID[] uuidarr = new LLUUID[0];
lock (uuidLst)
{
uuidarr = uuidLst.ToArray();
@@ -539,7 +539,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
if (EstateManagers[i] == remoteClient.AgentId)
estatemanager = true;
}
args.isEstateManager = estatemanager;
args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor;
@@ -729,11 +729,11 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
client.OnLandStatRequest += HandleLandStatRequest;
sendRegionHandshake(client);
}
public uint GetRegionFlags()
{
Simulator.RegionFlags flags = Simulator.RegionFlags.None;
// Fully implemented
//
if (m_scene.RegionInfo.RegionSettings.AllowDamage)