Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-08-18 00:39:10 +00:00
parent 531f6c01eb
commit 6ef9d4da90
208 changed files with 2980 additions and 3163 deletions

View File

@@ -221,7 +221,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
}
}
/// <summary>
/// Loads a terrain file from a stream and installs it in the scene.
/// </summary>
@@ -281,7 +281,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
}
}
}
#region Plugin Loading Methods
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
m_tainted = false;
m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
m_scene.SaveTerrain();
// Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
//m_scene.CreateTerrainTexture(true);
}
@@ -517,11 +517,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
// fixup and height deltas that don't respect them
if (respectEstateSettings && LimitChannelChanges(x, y))
{
// this has been vetoed, so update
// this has been vetoed, so update
// what we are going to send to the client
serialised = m_channel.GetFloatsSerialised();
}
SendToClients(serialised, x, y);
shouldTaint = true;
}
@@ -580,9 +580,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
private void SendToClients(float[] serialised, int x, int y)
{
m_scene.ForEachClient(
delegate(IClientAPI controller)
delegate(IClientAPI controller)
{ controller.SendLayerData(
x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
}
);
}
@@ -647,7 +647,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
{
// Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area.
// for now check a point in the centre of the region
if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(127, 127, 0)))
{
InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter