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Formatting cleanup.
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@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes
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private string m_inventoryFileName = String.Empty;
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private int m_inventoryFileNameSerial = 0;
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/// <summary>
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/// Serial count for inventory file , used to tell if inventory has changed
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/// no need for this to be part of Database backup
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@@ -53,13 +53,13 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// Holds in memory prim inventory
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/// </summary>
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protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
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protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
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/// <summary>
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/// Tracks whether inventory has changed since the last persistent backup
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/// </summary>
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protected bool HasInventoryChanged;
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/// <summary>
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/// Force the task inventory of this prim to persist at the next update sweep
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/// </summary>
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@@ -308,7 +308,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (i.InvType == (int)InventoryType.LSL)
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RemoveScriptInstance(i.ItemID);
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RemoveInventoryItem(i.ItemID);
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break;
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}
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@@ -316,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes
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AddInventoryItem(item.Name, item);
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}
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/// <summary>
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/// Add an item to this prim's inventory.
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/// </summary>
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@@ -329,7 +329,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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item.ParentID = UUID;
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item.ParentPartID = UUID;
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lock (m_taskInventory)
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{
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m_taskInventory.Add(item.ItemID, item);
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@@ -339,7 +339,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_inventorySerial++;
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//m_inventorySerial += 2;
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HasInventoryChanged = true;
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ParentGroup.HasGroupChanged = true;
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ParentGroup.HasGroupChanged = true;
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}
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/// <summary>
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@@ -369,10 +369,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="itemID"></param>
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/// <returns>null if the item does not exist</returns>
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public TaskInventoryItem GetInventoryItem(LLUUID itemId)
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{
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{
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TaskInventoryItem item;
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m_taskInventory.TryGetValue(itemId, out item);
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return item;
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}
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@@ -450,12 +450,12 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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if (scriptcount <= 0)
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{
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RemFlag(LLObject.ObjectFlags.Scripted);
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}
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ScheduleFullUpdate();
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return type;
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@@ -603,7 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void ProcessInventoryBackup(IRegionDataStore datastore)
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{
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if (HasInventoryChanged)
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{
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{
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lock (TaskInventory)
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{
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datastore.StorePrimInventory(UUID, TaskInventory.Values);
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