Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-08-18 00:39:10 +00:00
parent 531f6c01eb
commit 6ef9d4da90
208 changed files with 2980 additions and 3163 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes
private string m_inventoryFileName = String.Empty;
private int m_inventoryFileNameSerial = 0;
/// <summary>
/// Serial count for inventory file , used to tell if inventory has changed
/// no need for this to be part of Database backup
@@ -53,13 +53,13 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
/// Holds in memory prim inventory
/// </summary>
protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
/// <summary>
/// Tracks whether inventory has changed since the last persistent backup
/// </summary>
protected bool HasInventoryChanged;
/// <summary>
/// Force the task inventory of this prim to persist at the next update sweep
/// </summary>
@@ -308,7 +308,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (i.InvType == (int)InventoryType.LSL)
RemoveScriptInstance(i.ItemID);
RemoveInventoryItem(i.ItemID);
break;
}
@@ -316,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes
AddInventoryItem(item.Name, item);
}
/// <summary>
/// Add an item to this prim's inventory.
/// </summary>
@@ -329,7 +329,7 @@ namespace OpenSim.Region.Environment.Scenes
{
item.ParentID = UUID;
item.ParentPartID = UUID;
lock (m_taskInventory)
{
m_taskInventory.Add(item.ItemID, item);
@@ -339,7 +339,7 @@ namespace OpenSim.Region.Environment.Scenes
m_inventorySerial++;
//m_inventorySerial += 2;
HasInventoryChanged = true;
ParentGroup.HasGroupChanged = true;
ParentGroup.HasGroupChanged = true;
}
/// <summary>
@@ -369,10 +369,10 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="itemID"></param>
/// <returns>null if the item does not exist</returns>
public TaskInventoryItem GetInventoryItem(LLUUID itemId)
{
{
TaskInventoryItem item;
m_taskInventory.TryGetValue(itemId, out item);
return item;
}
@@ -450,12 +450,12 @@ namespace OpenSim.Region.Environment.Scenes
}
}
if (scriptcount <= 0)
{
RemFlag(LLObject.ObjectFlags.Scripted);
}
ScheduleFullUpdate();
return type;
@@ -603,7 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
public void ProcessInventoryBackup(IRegionDataStore datastore)
{
if (HasInventoryChanged)
{
{
lock (TaskInventory)
{
datastore.StorePrimInventory(UUID, TaskInventory.Values);