Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-08-18 00:39:10 +00:00
parent 531f6c01eb
commit 6ef9d4da90
208 changed files with 2980 additions and 3163 deletions

View File

@@ -361,23 +361,23 @@ namespace OpenSim.Region.ScriptEngine.Common
a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting
vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
*/
/* How we arrived at this llEuler2Rot
*
*
* Experiment in SL to determine conventions:
* llEuler2Rot(<PI,0,0>)=<1,0,0,0>
* llEuler2Rot(<0,PI,0>)=<0,1,0,0>
* llEuler2Rot(<0,0,PI>)=<0,0,1,0>
*
*
* Important facts about Quaternions
* - multiplication is non-commutative (a*b != b*a)
* - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication
*
*
* Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot):
* Qx = c1+i*s1
* Qy = c2+j*s2;
* Qz = c3+k*s3;
*
*
* Rotations applied in order (from above) Z, Y, X
* Q = (Qz * Qy) * Qx
* ((c1+i*s1)*(c2+j*s2))*(c3+k*s3)
@@ -389,23 +389,23 @@ namespace OpenSim.Region.ScriptEngine.Common
* y=j*(c1*s2*c3-s1*c2*s3)
* z=k*(s1*s2*c3+c1*c2*s3)
* s= c1*c2*c3-s1*s2*s3
*
*
* This implementation agrees with the functions found here:
* http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions
* And with the results in SL.
*
*
* It's also possible to calculate llEuler2Rot by direct multiplication of
* the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function
* from the wiki).
* Apparently in some cases this is better from a numerical precision perspective?
*/
* from the wiki).
* Apparently in some cases this is better from a numerical precision perspective?
*/
public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
{
m_host.AddScriptLPS(1);
double x,y,z,s;
double c1 = Math.Cos(v.x/2.0);
double c2 = Math.Cos(v.y/2.0);
double c3 = Math.Cos(v.z/2.0);
@@ -417,7 +417,7 @@ namespace OpenSim.Region.ScriptEngine.Common
y = c1*s2*c3-s1*c2*s3;
z = s1*s2*c3+c1*c2*s3;
s = c1*c2*c3-s1*s2*s3;
return new LSL_Types.Quaternion(x, y, z, s);
}
@@ -427,7 +427,7 @@ namespace OpenSim.Region.ScriptEngine.Common
double x,y,z,s;
int f=0;
// Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s>
// Computing quaternion x,y,z,s values
// Computing quaternion x,y,z,s values
x = ((fwd.x - left.y - up.z + 1) / 4);
x *= x;
x = Math.Sqrt(Math.Sqrt(x));
@@ -441,7 +441,7 @@ namespace OpenSim.Region.ScriptEngine.Common
s *= s;
s = Math.Sqrt(Math.Sqrt(s));
// Set f for signs detection
// Set f for signs detection
if (fwd.y+left.x >= 0){f+=1;}
if (fwd.z+up.x >= 0){f+=2;}
if (left.z-up.y >= 0){f+=4;}
@@ -510,7 +510,7 @@ namespace OpenSim.Region.ScriptEngine.Common
x = 2 * (r.x * r.y - r.z * r.s);
y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s;
z = 2 * (r.x * r.s + r.y * r.z);
return (new LSL_Types.Vector3(x, y, z));
return (new LSL_Types.Vector3(x, y, z));
}
public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
@@ -536,7 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Common
z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s;
return (new LSL_Types.Vector3(x, y, z));
}
public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
{
//A and B should both be normalized
@@ -1215,7 +1215,7 @@ namespace OpenSim.Region.ScriptEngine.Common
/// <summary>
/// Set flexi parameters of a part.
///
///
/// FIXME: Much of this code should probably be within the part itself.
/// </summary>
/// <param name="part"></param>
@@ -1226,7 +1226,7 @@ namespace OpenSim.Region.ScriptEngine.Common
/// <param name="wind"></param>
/// <param name="tension"></param>
/// <param name="Force"></param>
private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
float wind, float tension, LSL_Types.Vector3 Force)
{
if (part == null)
@@ -1239,7 +1239,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
needs_fakedelete = true;
}
part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
// work once the prim is already flexi
part.Shape.FlexiSoftness = softness;
part.Shape.FlexiGravity = gravity;
@@ -1265,7 +1265,7 @@ namespace OpenSim.Region.ScriptEngine.Common
if (needs_fakedelete)
{
if (part.ParentGroup != null)
{
{
part.ParentGroup.FakeDeleteGroup();
}
}
@@ -1276,7 +1276,7 @@ namespace OpenSim.Region.ScriptEngine.Common
/// <summary>
/// Set a light point on a part
///
///
/// FIXME: Much of this code should probably be in SceneObjectGroup
/// </summary>
/// <param name="part"></param>
@@ -1781,7 +1781,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.SoundGain = volume;
m_host.SoundFlags = 1; // looping
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
@@ -2908,13 +2908,13 @@ namespace OpenSim.Region.ScriptEngine.Common
bool found = false;
LLUUID destId = LLUUID.Zero;
LLUUID objId = LLUUID.Zero;
if (!LLUUID.TryParse(destination, out destId))
{
llSay(0, "Could not parse key " + destination);
return;
}
// move the first object found with this inventory name
foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
@@ -2931,7 +2931,7 @@ namespace OpenSim.Region.ScriptEngine.Common
llSay(0, String.Format("Could not find object '{0}'", inventory));
throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
}
// check if destination is an avatar
if (World.GetScenePresence(destId) != null)
{
@@ -2993,7 +2993,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.m_Dataserver.RegisterRequest(
m_localID, m_itemID, item.AssetID.ToString());
LLVector3 region = new LLVector3(
World.RegionInfo.RegionLocX * Constants.RegionSize,
World.RegionInfo.RegionLocY * Constants.RegionSize,
@@ -4155,13 +4155,13 @@ namespace OpenSim.Region.ScriptEngine.Common
if (LLUUID.TryParse(id,out key))
{
ScenePresence presence = World.GetScenePresence(key);
if (presence != null)
{
return presence.ControllingClient.Name;
//return presence.Name;
}
if (World.GetSceneObjectPart(key) != null)
{
return World.GetSceneObjectPart(key).Name;
@@ -4516,7 +4516,7 @@ namespace OpenSim.Region.ScriptEngine.Common
private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues()
{
Primitive.ParticleSystem ps = new Primitive.ParticleSystem();
// TODO find out about the other defaults and add them here
ps.PartStartColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f);
ps.PartEndColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f);
@@ -4530,7 +4530,7 @@ namespace OpenSim.Region.ScriptEngine.Common
ps.PartMaxAge = 10.0f;
return ps;
}
public void llParticleSystem(LSL_Types.list rules)
{
m_host.AddScriptLPS(1);
@@ -4725,7 +4725,7 @@ namespace OpenSim.Region.ScriptEngine.Common
itemList.Add(itemID);
}
}
if (itemList.Count == 0)
return;
@@ -4973,7 +4973,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llSetRemoteScriptAccessPin(int pin)
{
m_host.AddScriptLPS(1);
m_host.ScriptAccessPin = pin;
}
@@ -4983,19 +4983,19 @@ namespace OpenSim.Region.ScriptEngine.Common
bool found = false;
LLUUID destId = LLUUID.Zero;
LLUUID srcId = LLUUID.Zero;
if (!LLUUID.TryParse(target, out destId))
{
llSay(0, "Could not parse key " + target);
return;
}
// target must be a different prim than the one containing the script
if (m_host.UUID == destId)
{
return;
}
// copy the first script found with this inventory name
foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
@@ -5010,13 +5010,13 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
}
if (!found)
{
llSay(0, "Could not find script " + name);
return;
}
// the rest of the permission checks are done in RezScript, so check the pin there as well
World.RezScript(srcId, m_host, destId, pin, running, start_param);
// this will cause the delay even if the script pin or permissions were wrong - seems ok
@@ -5066,11 +5066,11 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
return Util.Md5Hash(src + ":" + nonce.ToString());
}
private ObjectShapePacket.ObjectDataBlock SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist)
{
ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
if (holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_DEFAULT &&
holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_CIRCLE &&
holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_SQUARE &&
@@ -5128,23 +5128,23 @@ namespace OpenSim.Region.ScriptEngine.Common
}
shapeBlock.PathTwistBegin = (sbyte)(200 * twist.x);
shapeBlock.PathTwist = (sbyte)(200 * twist.y);
shapeBlock.ObjectLocalID = m_host.LocalId;
// retain pathcurve
shapeBlock.PathCurve = m_host.Shape.PathCurve;
shapeBlock.PathCurve = m_host.Shape.PathCurve;
return shapeBlock;
}
private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 taper_b, LSL_Types.Vector3 topshear, byte fudge)
{
ObjectShapePacket.ObjectDataBlock shapeBlock;
shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
shapeBlock.ProfileCurve += fudge;
if (taper_b.x < 0f)
{
taper_b.x = 0f;
@@ -5181,25 +5181,25 @@ namespace OpenSim.Region.ScriptEngine.Common
}
shapeBlock.PathShearX = (byte)(100 * topshear.x);
shapeBlock.PathShearY = (byte)(100 * topshear.y);
m_host.UpdateShape(shapeBlock);
}
private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 dimple, byte fudge)
{
ObjectShapePacket.ObjectDataBlock shapeBlock;
shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
// profile/path swapped for a sphere
shapeBlock.PathBegin = shapeBlock.ProfileBegin;
shapeBlock.PathEnd = shapeBlock.ProfileEnd;
shapeBlock.ProfileCurve += fudge;
shapeBlock.PathScaleX = 100;
shapeBlock.PathScaleY = 100;
if (dimple.x < 0f)
{
dimple.x = 0f;
@@ -5222,22 +5222,22 @@ namespace OpenSim.Region.ScriptEngine.Common
}
shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x);
shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y));
m_host.UpdateShape(shapeBlock);
}
private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 holesize, LSL_Types.Vector3 topshear, LSL_Types.Vector3 profilecut, LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
{
ObjectShapePacket.ObjectDataBlock shapeBlock;
shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
shapeBlock.ProfileCurve += fudge;
// profile/path swapped for a torrus, tube, ring
shapeBlock.PathBegin = shapeBlock.ProfileBegin;
shapeBlock.PathEnd = shapeBlock.ProfileEnd;
if (holesize.x < 0.05f)
{
holesize.x = 0.05f;
@@ -5342,15 +5342,15 @@ namespace OpenSim.Region.ScriptEngine.Common
skew = 0.95f;
}
shapeBlock.PathSkew = (sbyte)(100 * skew);
m_host.UpdateShape(shapeBlock);
}
private void SetPrimitiveShapeParams(string map, int type)
{
ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
LLUUID sculptId;
if (!LLUUID.TryParse(map, out sculptId))
{
llSay(0, "Could not parse key " + map);
@@ -5360,7 +5360,7 @@ namespace OpenSim.Region.ScriptEngine.Common
shapeBlock.ObjectLocalID = m_host.LocalId;
shapeBlock.PathScaleX = 100;
shapeBlock.PathScaleY = 150;
if (type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_CYLINDER &&
type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_PLANE &&
type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE &&
@@ -5369,7 +5369,7 @@ namespace OpenSim.Region.ScriptEngine.Common
// default
type = (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE;
}
// retain pathcurve
shapeBlock.PathCurve = m_host.Shape.PathCurve;
@@ -5422,7 +5422,7 @@ namespace OpenSim.Region.ScriptEngine.Common
v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
SetScale(part, v);
break;
case (int)BuiltIn_Commands_BaseClass.PRIM_ROTATION:
if (remain < 1)
@@ -5432,13 +5432,13 @@ namespace OpenSim.Region.ScriptEngine.Common
SetRot(part, q);
break;
case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE:
if (remain < 3)
return;
code = Convert.ToInt32(rules.Data[idx++]);
remain = rules.Length - idx;
float hollow;
LSL_Types.Vector3 twist;
@@ -5449,9 +5449,9 @@ namespace OpenSim.Region.ScriptEngine.Common
float skew;
LSL_Types.Vector3 holesize;
LSL_Types.Vector3 profilecut;
switch (code)
{
{
case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_BOX:
if (remain < 6)
return;
@@ -5465,7 +5465,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.Shape.PathCurve = (byte) Extrusion.Straight;
SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1);
break;
case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_CYLINDER:
if (remain < 6)
return;
@@ -5480,12 +5480,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.Shape.PathCurve = (byte) Extrusion.Straight;
SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 0);
break;
case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_PRISM:
if (remain < 6)
return;
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
hollow = (float)Convert.ToDouble(rules.Data[idx++]);
twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5507,12 +5507,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, 5);
break;
case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TORUS:
if (remain < 11)
return;
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
hollow = (float)Convert.ToDouble(rules.Data[idx++]);
twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5526,12 +5526,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0);
break;
case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TUBE:
if (remain < 11)
return;
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
hollow = (float)Convert.ToDouble(rules.Data[idx++]);
twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5545,12 +5545,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1);
break;
case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_RING:
if (remain < 11)
return;
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
face = Convert.ToInt32(rules.Data[idx++]); // holeshape
v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
hollow = (float)Convert.ToDouble(rules.Data[idx++]);
twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5564,7 +5564,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3);
break;
case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_SCULPT:
if (remain < 2)
return;
@@ -5575,7 +5575,7 @@ namespace OpenSim.Region.ScriptEngine.Common
SetPrimitiveShapeParams(map, face);
break;
}
break;
case (int)BuiltIn_Commands_BaseClass.PRIM_TEXTURE:
@@ -5630,7 +5630,7 @@ namespace OpenSim.Region.ScriptEngine.Common
float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
float radius = (float)Convert.ToDouble(rules.Data[idx++]);
float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff);
break;
@@ -5701,7 +5701,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public LSL_Types.list llGetAnimationList( string id )
{
m_host.AddScriptLPS(1);
LSL_Types.list l = new LSL_Types.list();
ScenePresence av = World.GetScenePresence(id);
if (av == null)
@@ -6560,7 +6560,7 @@ namespace OpenSim.Region.ScriptEngine.Common
IConfigSource config = new IniConfigSource(Application.iniFilePath);
if (config.Configs["LL-Functions"] == null)
config.AddConfig("LL-Functions");
if (config.Configs["LL-Functions"].GetBoolean("AllowGodFunctions", false))
{
if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
@@ -6829,7 +6829,7 @@ namespace OpenSim.Region.ScriptEngine.Common
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
m_host.AddScriptLPS(1);
for (int i = 0; i < commandList.Data.Length; i++)
{
{
switch ((ParcelMediaCommandEnum)commandList.Data[i])
{
case ParcelMediaCommandEnum.Play:
@@ -6839,7 +6839,7 @@ namespace OpenSim.Region.ScriptEngine.Common
if (!agent.IsChildAgent)
{
agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0);
}
}
}
break;
case ParcelMediaCommandEnum.Stop:
@@ -6870,7 +6870,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
//Set the new media URL only if the user is the owner of the land
osSetParcelMediaURL(commandList.Data[i + 1].ToString());
List<ScenePresence> scenePresenceList = World.GetScenePresences();
LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
//Send an update of the mediaURL to all the clients that are in the parcel
@@ -6881,8 +6881,8 @@ namespace OpenSim.Region.ScriptEngine.Common
//Send parcel media update to the client
agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, "", landData.Description, 0, 0, 1);
}
}
}
}
i++;
}
@@ -6892,7 +6892,7 @@ namespace OpenSim.Region.ScriptEngine.Common
NotImplemented("llParcelMediaCommandList parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType(), commandList.Data[i].ToString()).ToString());
break;
}//end switch
}
@@ -6935,7 +6935,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
return list;
}
public LSL_Types.LSLInteger llModPow(int a, int b, int c)
@@ -6979,7 +6979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
LLUUID invItemID=InventorySelf();
if (invItemID == LLUUID.Zero)
if (invItemID == LLUUID.Zero)
return new LSL_Types.Vector3();
if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
return new LSL_Types.Vector3();
@@ -6989,7 +6989,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return new LSL_Types.Vector3();
}
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
if (presence != null)
if (presence != null)
{
LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z);
return pos;
@@ -7111,8 +7111,8 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llSetCameraParams(LSL_Types.list rules)
{
m_host.AddScriptLPS(1);
// our key in the object we are in
// our key in the object we are in
LLUUID invItemID=InventorySelf();
if (invItemID == LLUUID.Zero) return;
@@ -7126,10 +7126,10 @@ namespace OpenSim.Region.ScriptEngine.Common
if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
ScenePresence presence = World.GetScenePresence(agentID);
// we are not interested in child-agents
if (presence.IsChildAgent) return;
SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
object[] data = rules.Data;
for (int i = 0; i < data.Length; ++i) {
@@ -7142,8 +7142,8 @@ namespace OpenSim.Region.ScriptEngine.Common
case BuiltIn_Commands_BaseClass.CAMERA_FOCUS_OFFSET:
case BuiltIn_Commands_BaseClass.CAMERA_POSITION:
LSL_Types.Vector3 v = (LSL_Types.Vector3)data[i];
parameters.Add(type + 1, (float)v.x);
parameters.Add(type + 2, (float)v.y);
parameters.Add(type + 1, (float)v.x);
parameters.Add(type + 2, (float)v.y);
parameters.Add(type + 3, (float)v.z);
break;
default:
@@ -7163,7 +7163,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
// our key in the object we are in
// our key in the object we are in
LLUUID invItemID=InventorySelf();
if (invItemID == LLUUID.Zero) return;
@@ -7177,10 +7177,10 @@ namespace OpenSim.Region.ScriptEngine.Common
if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
ScenePresence presence = World.GetScenePresence(agentID);
// we are not interested in child-agents
if (presence.IsChildAgent) return;
presence.ControllingClient.SendClearFollowCamProperties(objectID);
}