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Formatting cleanup.
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@@ -88,7 +88,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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{
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if (!DataserverRequests.ContainsKey(identifier))
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return;
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ds=DataserverRequests[identifier];
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DataserverRequests.Remove(identifier);
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}
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@@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// Queue containing events waiting to be executed
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/// </summary>
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public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>();
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#region " Queue structures "
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/// <summary>
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/// Queue item structure
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@@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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#endregion
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#region " Shutdown all threads "
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~EventQueueManager()
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{
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@@ -408,10 +408,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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// Set flag if script should be removed or not
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EventQueueThread.KillCurrentScript = KillScriptOnMaxFunctionExecutionTime;
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// Abort this thread
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AbortThreadClass(EventQueueThread);
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// We do not need to start another, MaintenenceThread will do that for us
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//StartNewThreadClass();
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}
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@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public class EventQueueThreadClass : iScriptEngineFunctionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// How many ms to sleep if queue is empty
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/// </summary>
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