Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-08-18 00:39:10 +00:00
parent 531f6c01eb
commit 6ef9d4da90
208 changed files with 2980 additions and 3163 deletions

View File

@@ -39,13 +39,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public class ScriptManager : Common.ScriptEngineBase.ScriptManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
: base(scriptEngine)
{
base.m_scriptEngine = scriptEngine;
}
private Compiler.LSL.Compiler LSLCompiler;
private Compiler.LSL.Compiler LSLCompiler;
public override void Initialize()
{
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public override void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez)
{
m_log.DebugFormat(
"[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
"[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
m_scriptEngine.ScriptEngineName, localID, itemID);
//IScriptHost root = host.GetRoot();
@@ -73,13 +73,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
string CompiledScriptFile = String.Empty;
SceneObjectPart m_host = World.GetSceneObjectPart(localID);
if (null == m_host)
{
m_log.ErrorFormat(
"[{0}]: Could not find scene object part corresponding to localID {1} to start script",
"[{0}]: Could not find scene object part corresponding to localID {1} to start script",
m_scriptEngine.ScriptEngineName, localID);
return;
}