reduce the resolution of llGetTime and llGetAndResetTime, to 1ms

This commit is contained in:
UbitUmarov
2016-11-25 21:37:33 +00:00
parent 935510d879
commit 6f1080368d

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@@ -3096,7 +3096,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
double ScriptTime = Util.GetTimeStampMS() - m_timer;
return (ScriptTime / 1000.0);
return (float)Math.Round((ScriptTime / 1000.0), 3);
}
public void llResetTime()
@@ -3111,7 +3111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
double now = Util.GetTimeStampMS();
double ScriptTime = now - m_timer;
m_timer = now;
return (ScriptTime / 1000.0);
return (float)Math.Round((ScriptTime / 1000.0), 3);
}
public void llSound(string sound, double volume, int queue, int loop)