mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
Fix llSetPos to handle child prims correctly. This will fix linked
sliding doors
This commit is contained in:
@@ -1724,11 +1724,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
{
|
||||
part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
|
||||
}
|
||||
else
|
||||
else if (part.ParentGroup.RootPart == part)
|
||||
{
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
|
||||
}
|
||||
else
|
||||
{
|
||||
part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.HasGroupChanged = true;
|
||||
parent.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_Vector llGetPos()
|
||||
|
||||
Reference in New Issue
Block a user