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Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
Signed-off-by: Diva Canto <diva@metaverseink.com>
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56
OpenSim/Data/IAgentPreferencesData.cs
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56
OpenSim/Data/IAgentPreferencesData.cs
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/*
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* @brief Data store for AgentPreferences capability
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*
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* Copyright (C) 2015, Cinder Roxley <cinder@sdf.org>
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*
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* Permission is hereby granted, free of charge, to any person or organization
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* obtaining a copy of the software and accompanying documentation covered by
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* this license (the "Software") to use, reproduce, display, distribute,
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* execute, and transmit the Software, and to prepare derivative works of the
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* Software, and to permit third-parties to whom the Software is furnished to
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* do so, all subject to the following:
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*
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* The copyright notices in the Software and this entire statement, including
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* the above license grant, this restriction and the following disclaimer,
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* must be included in all copies of the Software, in whole or in part, and
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* all derivative works of the Software, unless such copies or derivative
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* works are solely in the form of machine-executable object code generated by
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* a source language processor.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Data
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{
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public class AgentPreferencesData
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{
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public UUID PrincipalID = UUID.Zero;
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public string AccessPrefs = "M";
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//public int GodLevel;
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public double HoverHeight = 0.0;
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public string Language = "en-us";
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public bool LanguageIsPublic = true;
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// DefaultObjectPermMasks
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public int PermEveryone = 0;
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public int PermGroup = 0;
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public int PermNextOwner = 532480;
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}
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public interface IAgentPreferencesData
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{
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AgentPreferencesData GetPrefs(UUID agentID);
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void StorePrefs(AgentPreferencesData data);
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}
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}
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