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varregion: add --noterrain and --noparcel to 'load oar'.
--noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar.
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@@ -102,16 +102,11 @@ namespace OpenSim.Region.Framework.Interfaces
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/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
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///
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/// <param name="loadPath"></param>
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/// <param name="merge">
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/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
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/// settings in the archive will be ignored.
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/// </param>
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/// <param name="skipAssets">
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/// If true, the archive is loaded without loading any assets contained within it. This is useful if the
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/// assets are already known to be present in the grid's asset service.
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/// </param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Vector3 displacement, Guid requestId);
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/// <param name="options">
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/// Dictionary of options.
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/// </param>
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void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options);
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/// <summary>
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/// Dearchive a region from a stream. This replaces the existing scene.
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@@ -129,15 +124,10 @@ namespace OpenSim.Region.Framework.Interfaces
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/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
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///
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/// <param name="loadStream"></param>
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/// <param name="merge">
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/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
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/// settings in the archive will be ignored.
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/// </param>
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/// <param name="skipAssets">
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/// If true, the archive is loaded without loading any assets contained within it. This is useful if the
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/// assets are already known to be present in the grid's asset service.
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/// </param
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Vector3 displacement, Guid requestId);
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/// <param name="options">
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/// Dictionary of options.
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/// </param>
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void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string,object> options);
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}
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}
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