mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
This commit is contained in:
@@ -29,6 +29,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
@@ -51,6 +52,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public int DebugLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Period to sleep per 100 prims in order to avoid CPU spikes when an avatar with many attachments logs in
|
||||
/// or many avatars with a medium levels of attachments login simultaneously.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A value of 0 will apply no pause. The pause is specified in milliseconds.
|
||||
/// </remarks>
|
||||
public int ThrottlePer100PrimsRezzed { get; set; }
|
||||
|
||||
private Scene m_scene;
|
||||
private IInventoryAccessModule m_invAccessModule;
|
||||
@@ -67,9 +77,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
{
|
||||
IConfig config = source.Configs["Attachments"];
|
||||
if (config != null)
|
||||
{
|
||||
Enabled = config.GetBoolean("Enabled", true);
|
||||
|
||||
ThrottlePer100PrimsRezzed = config.GetInt("ThrottlePer100PrimsRezzed", 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
@@ -88,24 +104,43 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug attachments",
|
||||
"debug attachments [0|1]",
|
||||
"Turn on attachments debugging\n"
|
||||
+ " <= 0 - turns off debugging\n"
|
||||
+ " >= 1 - turns on attachment message logging\n",
|
||||
HandleDebugAttachments);
|
||||
"debug attachments log",
|
||||
"debug attachments log [0|1]",
|
||||
"Turn on attachments debug logging",
|
||||
" <= 0 - turns off debug logging\n"
|
||||
+ " >= 1 - turns on attachment message debug logging",
|
||||
HandleDebugAttachmentsLog);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug attachments throttle",
|
||||
"debug attachments throttle <ms>",
|
||||
"Turn on attachments throttling.",
|
||||
"This requires a millisecond value. " +
|
||||
" == 0 - disable throttling.\n"
|
||||
+ " > 0 - sleeps for this number of milliseconds per 100 prims rezzed.",
|
||||
HandleDebugAttachmentsThrottle);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug attachments status",
|
||||
"debug attachments status",
|
||||
"Show current attachments debug status",
|
||||
HandleDebugAttachmentsStatus);
|
||||
}
|
||||
|
||||
// TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
|
||||
}
|
||||
|
||||
private void HandleDebugAttachments(string module, string[] args)
|
||||
private void HandleDebugAttachmentsLog(string module, string[] args)
|
||||
{
|
||||
int debugLevel;
|
||||
|
||||
if (!(args.Length == 3 && int.TryParse(args[2], out debugLevel)))
|
||||
if (!(args.Length == 4 && int.TryParse(args[3], out debugLevel)))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: debug attachments [0|1]");
|
||||
MainConsole.Instance.OutputFormat("Usage: debug attachments log [0|1]");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -115,6 +150,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDebugAttachmentsThrottle(string module, string[] args)
|
||||
{
|
||||
int ms;
|
||||
|
||||
if (args.Length == 4 && int.TryParse(args[3], out ms))
|
||||
{
|
||||
ThrottlePer100PrimsRezzed = ms;
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Attachments rez throttle per 100 prims is now {0} in {1}", ThrottlePer100PrimsRezzed, m_scene.Name);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Usage: debug attachments throttle <ms>");
|
||||
}
|
||||
|
||||
private void HandleDebugAttachmentsStatus(string module, string[] args)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Settings for {0}", m_scene.Name);
|
||||
MainConsole.Instance.OutputFormat("Debug logging level: {0}", DebugLevel);
|
||||
MainConsole.Instance.OutputFormat("Throttle per 100 prims: {0}ms", ThrottlePer100PrimsRezzed);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Listen for client triggered running state changes so that we can persist the script's object if necessary.
|
||||
/// </summary>
|
||||
@@ -275,7 +333,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
|
||||
foreach (AvatarAttachment attach in attachments)
|
||||
{
|
||||
uint p = (uint)attach.AttachPoint;
|
||||
uint attachmentPt = (uint)attach.AttachPoint;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Doing initial rez of attachment with itemID {0}, assetID {1}, point {2} for {3} in {4}",
|
||||
@@ -303,14 +361,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
// If we're an NPC then skip all the item checks and manipulations since we don't have an
|
||||
// inventory right now.
|
||||
RezSingleAttachmentFromInventoryInternal(
|
||||
sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true, null);
|
||||
SceneObjectGroup objatt
|
||||
= RezSingleAttachmentFromInventoryInternal(
|
||||
sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true, null);
|
||||
|
||||
|
||||
if (ThrottlePer100PrimsRezzed > 0)
|
||||
{
|
||||
int throttleMs = (int)Math.Round((float)objatt.PrimCount / 100 * ThrottlePer100PrimsRezzed);
|
||||
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Throttling by {0}ms after rez of {1} with {2} prims for attachment to {3} on point {4} in {5}",
|
||||
throttleMs, objatt.Name, objatt.PrimCount, sp.Name, attachmentPt, m_scene.Name);
|
||||
|
||||
Thread.Sleep(throttleMs);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
|
||||
m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
|
||||
attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
|
||||
attach.ItemID, attach.AssetID, attachmentPt, agentId, e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -984,8 +1056,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}",
|
||||
objatt.Name, sp.Name, attachmentPt, m_scene.Name);
|
||||
"[ATTACHMENTS MODULE]: Rezzed single object {0} with {1} prims for attachment to {2} on point {3} in {4}",
|
||||
objatt.Name, objatt.PrimCount, sp.Name, attachmentPt, m_scene.Name);
|
||||
|
||||
// HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller.
|
||||
objatt.HasGroupChanged = false;
|
||||
|
||||
Reference in New Issue
Block a user