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Make various tweaks to undo code in an effort to get things working better.
Undo rotation and position appear to be working. Resizing a single prim appears to be working, though the undo has to be done twice. Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims. This needs to be addressed.
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@@ -564,6 +564,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.Undo();
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}
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}
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protected internal void HandleRedo(IClientAPI remoteClient, UUID primId)
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{
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if (primId != UUID.Zero)
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