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Make various tweaks to undo code in an effort to get things working better.
Undo rotation and position appear to be working. Resizing a single prim appears to be working, though the undo has to be done twice. Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims. This needs to be addressed.
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@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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public void TestResizeSceneObject()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneObjectGroup g1 = SceneSetupHelpers.AddSceneObject(scene).ParentGroup;
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