appdomains are gone. XEngine does not make much sense without them

This commit is contained in:
UbitUmarov
2022-10-02 11:38:50 +01:00
parent f6a47a9f47
commit 6ff8ecaae0
44 changed files with 13 additions and 43961 deletions

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@@ -29,7 +29,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using log4net;

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@@ -27,7 +27,6 @@
using System;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using System.Reflection;
using System.Collections;

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@@ -26,7 +26,6 @@
*/
using System;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using System.Reflection;
using System.Collections;

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@@ -26,7 +26,6 @@
*/
using System;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using System.Reflection;
using System.Collections;

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@@ -26,7 +26,6 @@
*/
using System;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using System.Reflection;
using System.Collections;

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@@ -26,45 +26,16 @@
*/
using System;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Lifetime;
using System.Security.Permissions;
using System.Threading;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
public partial class ScriptBaseClass : MarshalByRefObject, IScript
{
private Dictionary<string, MethodInfo> inits = new Dictionary<string, MethodInfo>();
// private ScriptSponsor m_sponser;
public override Object InitializeLifetimeService()
{
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
// Infinite
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}
#if DEBUG
// For tracing GC while debugging
public static bool GCDummy = false;
~ScriptBaseClass()
{
GCDummy = true;
}
#endif
public ScriptBaseClass()
{

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@@ -1,57 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Text;
namespace OpenSim.Region.ScriptEngine.Shared.Api.Runtime
{
public class ScriptSponsor : MarshalByRefObject, ISponsor
{
private bool m_closed = false;
public TimeSpan Renewal(ILease lease)
{
if (!m_closed)
return lease.InitialLeaseTime;
return TimeSpan.FromTicks(0);
}
public void Close() { m_closed = true; }
#if DEBUG
// For tracing GC while debugging
public static bool GCDummy = false;
~ScriptSponsor()
{
GCDummy = true;
}
#endif
}
}