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Persistent prim inventory phase 3. Now retrieving prim item data from persistent store, but this doesn't yet show up for the client. Still no user functionality and not
enabled in normal code.
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@@ -60,14 +60,21 @@ namespace OpenSim.Region.Environment.Scenes
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[XmlIgnore] public PhysicsActor PhysActor = null;
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// Holds in memory prim inventory
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protected Dictionary<LLUUID, TaskInventoryItem> m_taskInventory
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/// <summary>
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/// Holds in memory prim inventory
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/// </summary>
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protected IDictionary<LLUUID, TaskInventoryItem> m_taskInventory
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= new Dictionary<LLUUID, TaskInventoryItem>();
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[XmlIgnore]
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public Dictionary<LLUUID, TaskInventoryItem> TaskInventory
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/// <summary>
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/// Not really ideal to allow this to be set, but currently expedient for inserting a prim inventory
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/// from persistence.
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/// </summary>
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public IDictionary<LLUUID, TaskInventoryItem> TaskInventory
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{
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get { return m_taskInventory; }
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set { m_taskInventory = value; }
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}
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public LLUUID LastOwnerID;
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