Deleted all [XmlIgnore] from SOP, since those are meaningless now.

This commit is contained in:
Diva Canto
2010-10-17 10:41:38 -07:00
parent 22eff055d4
commit 7038f2b406
2 changed files with 58 additions and 58 deletions

View File

@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
ToOriginalXmlFormat(sceneObject.RootPart, writer);
ToXmlFormat(sceneObject.RootPart, writer);
writer.WriteEndElement();
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (part.UUID != sceneObject.RootPart.UUID)
{
writer.WriteStartElement(String.Empty, "Part", String.Empty);
ToOriginalXmlFormat(part, writer);
ToXmlFormat(part, writer);
writer.WriteEndElement();
}
}
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
}
protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer)
protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
{
SOPToXml2(writer, part, new Dictionary<string, object>());
}