Fix bug in llGiveInventory() where items were disappearing on relog

This was a regression - the code to look up the correct type folder was no longer being called if items were added without a parent folder set
This may have been broken since commit bd49985a on 2010-05-02
This commit is contained in:
Justin Clark-Casey (justincc)
2010-08-23 23:16:48 +01:00
parent 74e5fe5aa9
commit 704a53fb9b
5 changed files with 38 additions and 16 deletions

View File

@@ -219,12 +219,21 @@ namespace OpenSim.Services.InventoryService
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type"},
new string[] { principalID.ToString(), ((int)type).ToString() });
if (folders.Length == 0)
{
// m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
return null;
}
// m_log.DebugFormat(
// "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
// folders[0].folderName, folders[0].folderID, type, principalID);
return ConvertToOpenSim(folders[0]);
}
@@ -235,7 +244,7 @@ namespace OpenSim.Services.InventoryService
// connector. So we disregard the principal and look
// by ID.
//
m_log.DebugFormat("[XINVENTORY]: Fetch contents for folder {0}", folderID.ToString());
m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
InventoryCollection inventory = new InventoryCollection();
inventory.UserID = principalID;
inventory.Folders = new List<InventoryFolderBase>();
@@ -354,6 +363,9 @@ namespace OpenSim.Services.InventoryService
public virtual bool AddItem(InventoryItemBase item)
{
// m_log.DebugFormat(
// "[XINVENTORY SERVICE]: Adding item {0} to folder {1} for {2}", item.ID, item.Folder, item.Owner);
return m_Database.StoreItem(ConvertFromOpenSim(item));
}