fixing bug that get/set the wrong property for prim types other than sphere & box

This commit is contained in:
SignpostMarv
2012-08-02 09:28:32 +01:00
committed by Justin Clark-Casey (justincc)
parent 466d684fbe
commit 7068fddd2f
2 changed files with 6 additions and 3 deletions

View File

@@ -4255,7 +4255,8 @@ namespace OpenSim.Region.Framework.Scenes
ushort uBegin = (ushort)(50000.0 * begin);
ushort uEnd = (ushort)(50000.0 * (1f - end));
bool updatePossiblyNeeded = false;
if (GetPrimType() == PrimType.SPHERE)
PrimType primType = GetPrimType();
if (primType == PrimType.SPHERE || primType == PrimType.TORUS || primType == PrimType.TUBE || primType == PrimType.RING)
{
if (m_shape.ProfileBegin != uBegin || m_shape.ProfileEnd != uEnd)
{