fixing bug that get/set the wrong property for prim types other than sphere & box

This commit is contained in:
SignpostMarv
2012-08-02 09:28:32 +01:00
committed by Justin Clark-Casey (justincc)
parent 466d684fbe
commit 7068fddd2f
2 changed files with 6 additions and 3 deletions

View File

@@ -8347,9 +8347,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Vector(GetPartLocalPos(part)));
break;
case (int)ScriptBaseClass.PRIM_SLICE:
PrimType prim_type = part.GetPrimType();
bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING);
res.Add(new LSL_Vector(
(part.GetPrimType() == PrimType.SPHERE ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0,
1 - (part.GetPrimType() == PrimType.SPHERE ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0,
(useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0,
1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0,
0
));
break;