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Read the .map files in on sim startup. Also clean them up when an assembly
is deleted.
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@@ -780,6 +780,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (File.Exists(m_Assemblies[assetID]+".mdb"))
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File.Delete(m_Assemblies[assetID]+".mdb");
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if (File.Exists(m_Assemblies[assetID]+".map"))
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File.Delete(m_Assemblies[assetID]+".map");
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}
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catch (Exception)
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{
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