From 707d223ec3e8ce30b910a081bc001cf4ef21c5c5 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 9 Mar 2023 20:32:33 +0000 Subject: [PATCH] cosmetics --- OpenSim/Framework/PrimitiveBaseShape.cs | 582 +++++++++--------------- 1 file changed, 216 insertions(+), 366 deletions(-) diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index b2959f5ff1..66431de980 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs @@ -149,11 +149,9 @@ namespace OpenSim.Framework [XmlIgnore] private bool _projectionEntry; [XmlIgnore] private bool _meshFlagsEntry; - //extra parameters extramesh/flag [XmlIgnore] public Primitive.ReflectionProbe ReflectionProbe = null; - //extra parameters extramesh/flag [XmlIgnore] public Primitive.RenderMaterials RenderMaterials = null; @@ -221,7 +219,7 @@ namespace OpenSim.Framework /// public PrimitiveBaseShape(Primitive prim) { -// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID); + //m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID); PCode = (byte)prim.PrimData.PCode; @@ -267,7 +265,7 @@ namespace OpenSim.Framework { get { -// m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length); + //m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length); try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); } catch { } @@ -490,329 +488,217 @@ namespace OpenSim.Framework } } - public ushort PathBegin { - get { - return _pathBegin; - } - set { - _pathBegin = value; - } + public ushort PathBegin + { + get { return _pathBegin; } + set { _pathBegin = value; } } - public byte PathCurve { - get { - return _pathCurve; - } - set { - _pathCurve = value; - } + public byte PathCurve + { + get { return _pathCurve; } + set { _pathCurve = value; } } - public ushort PathEnd { - get { - return _pathEnd; - } - set { - _pathEnd = value; - } + public ushort PathEnd + { + get { return _pathEnd; } + set { _pathEnd = value; } } - public sbyte PathRadiusOffset { - get { - return _pathRadiusOffset; - } - set { - _pathRadiusOffset = value; - } + public sbyte PathRadiusOffset + { + get { return _pathRadiusOffset; } + set { _pathRadiusOffset = value; } } - public byte PathRevolutions { - get { - return _pathRevolutions; - } - set { - _pathRevolutions = value; - } + public byte PathRevolutions + { + get { return _pathRevolutions; } + set { _pathRevolutions = value; } } - public byte PathScaleX { - get { - return _pathScaleX; - } - set { - _pathScaleX = value; - } + public byte PathScaleX + { + get { return _pathScaleX; } + set { _pathScaleX = value; } } - public byte PathScaleY { - get { - return _pathScaleY; - } - set { - _pathScaleY = value; - } + public byte PathScaleY + { + get { return _pathScaleY; } + set { _pathScaleY = value; } } - public byte PathShearX { - get { - return _pathShearX; - } - set { - _pathShearX = value; - } + public byte PathShearX + { + get { return _pathShearX; } + set { _pathShearX = value; } } - public byte PathShearY { - get { - return _pathShearY; - } - set { - _pathShearY = value; - } + public byte PathShearY + { + get { return _pathShearY; } + set { _pathShearY = value; } } - public sbyte PathSkew { - get { - return _pathSkew; - } - set { - _pathSkew = value; - } + public sbyte PathSkew + { + get { return _pathSkew; } + set { _pathSkew = value; } } - public sbyte PathTaperX { - get { - return _pathTaperX; - } - set { - _pathTaperX = value; - } + public sbyte PathTaperX + { + get { return _pathTaperX; } + set { _pathTaperX = value; } } - public sbyte PathTaperY { - get { - return _pathTaperY; - } - set { - _pathTaperY = value; - } + public sbyte PathTaperY + { + get { return _pathTaperY; } + set { _pathTaperY = value; } } - public sbyte PathTwist { - get { - return _pathTwist; - } - set { - _pathTwist = value; - } + public sbyte PathTwist + { + get { return _pathTwist; } + set { _pathTwist = value; } } - public sbyte PathTwistBegin { - get { - return _pathTwistBegin; - } - set { - _pathTwistBegin = value; - } + public sbyte PathTwistBegin + { + get { return _pathTwistBegin; } + set { _pathTwistBegin = value; } } - public byte PCode { - get { - return _pCode; - } - set { - _pCode = value; - } + public byte PCode + { + get { return _pCode; } + set { _pCode = value; } } - public ushort ProfileBegin { - get { - return _profileBegin; - } - set { - _profileBegin = value; - } + public ushort ProfileBegin + { + get { return _profileBegin; } + set { _profileBegin = value; } } - public ushort ProfileEnd { - get { - return _profileEnd; - } - set { - _profileEnd = value; - } + public ushort ProfileEnd + { + get { return _profileEnd; } + set { _profileEnd = value; } } - public ushort ProfileHollow { - get { - return _profileHollow; - } - set { - _profileHollow = value; - } + public ushort ProfileHollow + { + get { return _profileHollow; } + set { _profileHollow = value; } } - public Vector3 Scale { - get { - return _scale; - } - set { - _scale = value; - } + public Vector3 Scale + { + get { return _scale; } + set { _scale = value; } } - public byte State { - get { - return _state; - } - set { - _state = value; - } + public byte State + { + get { return _state; } + set { _state = value; } } - public byte LastAttachPoint { - get { - return _lastattach; - } - set { - _lastattach = value; - } + public byte LastAttachPoint + { + get { return _lastattach; } + set { _lastattach = value; } } - public ProfileShape ProfileShape { - get { - return _profileShape; - } - set { - _profileShape = value; - } + public ProfileShape ProfileShape + { + get { return _profileShape; } + set { _profileShape = value; } } - public HollowShape HollowShape { - get { - return _hollowShape; - } - set { - _hollowShape = value; - } + public HollowShape HollowShape + { + get { return _hollowShape; } + set { _hollowShape = value; } } - public UUID SculptTexture { - get { - return _sculptTexture; - } - set { - _sculptTexture = value; - } + public UUID SculptTexture + { + get { return _sculptTexture; } + set { _sculptTexture = value; } } public byte SculptType { - get - { - return _sculptType; - } - set - { - _sculptType = value; - } + get { return _sculptType; } + set { _sculptType = value; } } // This is only used at runtime. For sculpties this holds the texture data, and for meshes // the mesh data. public byte[] SculptData { - get - { - return _sculptData; - } - set - { -// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Setting SculptData to data with length {0}", value.Length); - _sculptData = value; - } + get { return _sculptData; } + set { _sculptData = value; } } public int FlexiSoftness { - get - { - return _flexiSoftness; - } + get { return _flexiSoftness; } + set { _flexiSoftness = value; } + } + + public float FlexiTension + { + get { return _flexiTension; } + set { _flexiTension = value; } + } + + public float FlexiDrag + { + get { return _flexiDrag; } + set { _flexiDrag = value; } + } + + public float FlexiGravity + { + get { return _flexiGravity; } + set { _flexiGravity = value; } + } + + public float FlexiWind + { + get { return _flexiWind; } + set { _flexiWind = value; } + } + + public float FlexiForceX + { + get { return _flexiForceX; } + set { _flexiForceX = value; } + } + + public float FlexiForceY + { + get { return _flexiForceY; } + set { _flexiForceY = value; } + } + + public float FlexiForceZ + { + get { return _flexiForceZ; } + set { _flexiForceZ = value; } + } + + public float LightColorR + { + get { return _lightColorR; } set { - _flexiSoftness = value; - } - } - - public float FlexiTension { - get { - return _flexiTension; - } - set { - _flexiTension = value; - } - } - - public float FlexiDrag { - get { - return _flexiDrag; - } - set { - _flexiDrag = value; - } - } - - public float FlexiGravity { - get { - return _flexiGravity; - } - set { - _flexiGravity = value; - } - } - - public float FlexiWind { - get { - return _flexiWind; - } - set { - _flexiWind = value; - } - } - - public float FlexiForceX { - get { - return _flexiForceX; - } - set { - _flexiForceX = value; - } - } - - public float FlexiForceY { - get { - return _flexiForceY; - } - set { - _flexiForceY = value; - } - } - - public float FlexiForceZ { - get { - return _flexiForceZ; - } - set { - _flexiForceZ = value; - } - } - - public float LightColorR { - get { - return _lightColorR; - } - set { if (value < 0) _lightColorR = 0; else if (value > 1.0f) @@ -822,11 +708,11 @@ namespace OpenSim.Framework } } - public float LightColorG { - get { - return _lightColorG; - } - set { + public float LightColorG + { + get { return _lightColorG; } + set + { if (value < 0) _lightColorG = 0; else if (value > 1.0f) @@ -836,11 +722,11 @@ namespace OpenSim.Framework } } - public float LightColorB { - get { - return _lightColorB; - } - set { + public float LightColorB + { + get { return _lightColorB; } + set + { if (value < 0) _lightColorB = 0; else if (value > 1.0f) @@ -850,11 +736,11 @@ namespace OpenSim.Framework } } - public float LightColorA { - get { - return _lightColorA; - } - set { + public float LightColorA + { + get { return _lightColorA; } + set + { if (value < 0) _lightColorA = 0; else if (value > 1.0f) @@ -864,113 +750,77 @@ namespace OpenSim.Framework } } - public float LightRadius { - get { - return _lightRadius; - } - set { - _lightRadius = value; - } + public float LightRadius + { + get { return _lightRadius; } + set { _lightRadius = value; } } - public float LightCutoff { - get { - return _lightCutoff; - } - set { - _lightCutoff = value; - } + public float LightCutoff + { + get { return _lightCutoff; } + set { _lightCutoff = value; } } - public float LightFalloff { - get { - return _lightFalloff; - } - set { - _lightFalloff = value; - } + public float LightFalloff + { + get { return _lightFalloff; } + set { _lightFalloff = value; } } - public float LightIntensity { - get { - return _lightIntensity; - } - set { - _lightIntensity = value; - } + public float LightIntensity + { + get { return _lightIntensity; } + set { _lightIntensity = value; } } // only means we do have flexi data - public bool FlexiEntry { - get { - return _flexiEntry; - } - set { - _flexiEntry = value; - } + public bool FlexiEntry + { + get { return _flexiEntry; } + set { _flexiEntry = value; } } - public bool LightEntry { - get { - return _lightEntry; - } - set { - _lightEntry = value; - } + public bool LightEntry + { + get { return _lightEntry; } + set { _lightEntry = value; } } - public bool SculptEntry { - get { - return _sculptEntry; - } - set { - _sculptEntry = value; - } + public bool SculptEntry + { + get { return _sculptEntry; } + set { _sculptEntry = value; } } - public bool ProjectionEntry { - get { - return _projectionEntry; - } - set { - _projectionEntry = value; - } + public bool ProjectionEntry + { + get { return _projectionEntry; } + set { _projectionEntry = value; } } - public UUID ProjectionTextureUUID { - get { - return _projectionTextureID; - } - set { - _projectionTextureID = value; - } + public UUID ProjectionTextureUUID + { + get { return _projectionTextureID; } + set { _projectionTextureID = value; } } - public float ProjectionFOV { - get { - return _projectionFOV; - } - set { - _projectionFOV = value; - } + public float ProjectionFOV + { + get { return _projectionFOV; } + set { _projectionFOV = value; } } - public float ProjectionFocus { - get { - return _projectionFocus; - } - set { - _projectionFocus = value; - } + public float ProjectionFocus + { + get { return _projectionFocus; } + set { _projectionFocus = value; } } - public float ProjectionAmbiance { - get { - return _projectionAmb; - } - set { - _projectionAmb = value; - } + public float ProjectionAmbiance + { + get { return _projectionAmb; } + set { _projectionAmb = value; } } public ulong GetMeshKey(Vector3 size, float lod) @@ -1552,11 +1402,11 @@ namespace OpenSim.Framework Rotation = rotation }; - if (this.SculptEntry) + if (SculptEntry) { prim.Sculpt = new Primitive.SculptData { - Type = (OpenMetaverse.SculptType)SculptType, + Type = (SculptType)SculptType, SculptTexture = SculptTexture }; }