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disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
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@@ -3564,12 +3564,12 @@ namespace OpenSim.Region.ClientStack
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case PacketType.TransferRequest:
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//Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
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TransferRequestPacket transfer = (TransferRequestPacket)Pack;
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// m_assetCache.AddAssetRequest(this, transfer);
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handler094 = OnRequestAsset;
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m_assetCache.AddAssetRequest(this, transfer);
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/* handler094 = OnRequestAsset;
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if (handler094 != null)
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{
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handler094(this, transfer);
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}
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}*/
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break;
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case PacketType.AssetUploadRequest:
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AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
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