disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.

This commit is contained in:
MW
2008-02-27 22:47:33 +00:00
parent 2c65c2da90
commit 70ad5604cd
3 changed files with 28 additions and 27 deletions

View File

@@ -3564,12 +3564,12 @@ namespace OpenSim.Region.ClientStack
case PacketType.TransferRequest:
//Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
// m_assetCache.AddAssetRequest(this, transfer);
handler094 = OnRequestAsset;
m_assetCache.AddAssetRequest(this, transfer);
/* handler094 = OnRequestAsset;
if (handler094 != null)
{
handler094(this, transfer);
}
}*/
break;
case PacketType.AssetUploadRequest:
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;