Formatting cleanup. Add copyright headers.

This commit is contained in:
Jeff Ames
2010-01-04 06:10:45 +09:00
parent 9f273717a2
commit 70d5b1c34c
54 changed files with 1075 additions and 838 deletions

View File

@@ -1893,11 +1893,11 @@ namespace OpenSim.Region.Framework.Scenes
string data = "";
if (obj != null)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -1919,7 +1919,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -1944,11 +1944,11 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -1970,7 +1970,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -1998,7 +1998,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentGroup.Scene == null)
return;
if(m_parentGroup.PassCollision == true)
if (m_parentGroup.PassCollision == true)
{
//TODO: Add pass to root prim!
}
@@ -2029,11 +2029,11 @@ namespace OpenSim.Region.Framework.Scenes
string data = "";
if (obj != null)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -2055,7 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -2080,11 +2080,11 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -2106,7 +2106,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -2160,11 +2160,11 @@ namespace OpenSim.Region.Framework.Scenes
string data = "";
if (obj != null)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -2186,7 +2186,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -2211,11 +2211,11 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -2237,7 +2237,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -2881,8 +2881,8 @@ namespace OpenSim.Region.Framework.Scenes
{
m_parentGroup.stopLookAt();
m_parentGroup.ScheduleGroupForTerseUpdate();
}
m_parentGroup.ScheduleGroupForTerseUpdate();
}
/// <summary>
/// Set the text displayed for this part.