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Formatting cleanup. Add copyright headers.
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@@ -1893,11 +1893,11 @@ namespace OpenSim.Region.Framework.Scenes
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string data = "";
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -1919,7 +1919,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -1944,11 +1944,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -1970,7 +1970,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -1998,7 +1998,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup.Scene == null)
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return;
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if(m_parentGroup.PassCollision == true)
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if (m_parentGroup.PassCollision == true)
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{
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//TODO: Add pass to root prim!
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}
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@@ -2029,11 +2029,11 @@ namespace OpenSim.Region.Framework.Scenes
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string data = "";
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -2055,7 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -2080,11 +2080,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -2106,7 +2106,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -2160,11 +2160,11 @@ namespace OpenSim.Region.Framework.Scenes
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string data = "";
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -2186,7 +2186,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -2211,11 +2211,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -2237,7 +2237,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -2881,8 +2881,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_parentGroup.stopLookAt();
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m_parentGroup.ScheduleGroupForTerseUpdate();
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}
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m_parentGroup.ScheduleGroupForTerseUpdate();
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}
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/// <summary>
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/// Set the text displayed for this part.
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