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Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
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@@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Scenes
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private bool physicsEnabled = false;
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private PhysicsScene m_PhysScene;
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private PhysicsActor m_PhysActor;
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public LLUUID rootUUID
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{
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get
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