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* Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
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@@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using libsecondlife;
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@@ -192,6 +193,12 @@ namespace OpenSim.Framework.Interfaces
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get;
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}
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uint CircuitCode
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{
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get;
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set;
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}
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void OutPacket(Packet newPack);
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void SendWearables(AvatarWearable[] wearables);
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void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
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@@ -245,5 +252,7 @@ namespace OpenSim.Framework.Interfaces
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void InPacket(Packet NewPack);
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void Close();
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event ViewerEffectEventHandler OnViewerEffect;
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event Action<IClientAPI> OnLogout;
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event Action<IClientAPI> OnConnectionClosed;
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}
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}
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