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* Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
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@@ -42,6 +42,8 @@ namespace OpenSim.Region.ClientStack
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{
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partial class ClientView
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{
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public event Action<IClientAPI> OnLogout;
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public event Action<IClientAPI> OnConnectionClosed;
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public event ViewerEffectEventHandler OnViewerEffect;
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public event ImprovedInstantMessage OnInstantMessage;
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public event ChatFromViewer OnChatFromViewer;
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@@ -373,7 +375,7 @@ namespace OpenSim.Region.ClientStack
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agentData.AgentID = this.AgentId;
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agentData.SessionID = this.m_sessionId;
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agentData.SecureSessionID = this.SecureSessionID;
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agentData.circuitcode = this.CircuitCode;
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agentData.circuitcode = this.m_circuitCode;
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agentData.child = false;
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agentData.firstname = this.firstName;
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agentData.lastname = this.lastName;
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