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* Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
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@@ -232,5 +232,22 @@ namespace SimpleApp
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public void Close()
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{
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}
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private uint m_circuitCode;
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public uint CircuitCode
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{
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get
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{
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return m_circuitCode;
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}
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set
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{
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m_circuitCode = value;
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}
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}
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public event System.Action<IClientAPI> OnLogout;
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public event System.Action<IClientAPI> OnConnectionClosed;
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}
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}
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