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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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@@ -61,6 +61,7 @@ namespace OpenSim.Grid.ScriptServer
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listenThread.Name = "ListenThread";
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listenThread.IsBackground = true;
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listenThread.Start();
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OpenSim.Framework.ThreadTracker.Add(listenThread);
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}
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/// <summary>
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