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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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@@ -57,6 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
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cmdHandlerThread.IsBackground = true;
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cmdHandlerThread.Start();
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OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread);
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}
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public void ReadConfig()
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