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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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@@ -160,6 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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t.IsBackground = true;
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t.Priority = ThreadPriority.Normal;
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t.Start();
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OpenSim.Framework.ThreadTracker.Add(t);
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return t;
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}
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