* Implements new 'Monitoring' system for reporting performance.

* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
This commit is contained in:
Adam Frisby
2009-11-01 19:37:40 +11:00
parent 58c260140c
commit 711dde34e4
14 changed files with 471 additions and 8 deletions

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namespace OpenSim.Region.CoreModules.Framework.Monitoring
{
interface IMonitor
{
double GetValue();
string GetName();
string GetFriendlyValue(); // Convert to readable numbers
}
}

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using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring
{
public class MonitorModule : IRegionModule
{
private Scene m_scene;
private readonly List<IMonitor> m_monitors = new List<IMonitor>();
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public void DebugMonitors(string module, string[] args)
{
foreach (IMonitor monitor in m_monitors)
{
m_log.Info("[MonitorModule] " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetName() + " = " + monitor.GetValue());
}
}
#region Implementation of IRegionModule
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
m_scene.AddCommand(this, "monitor report",
"monitor report",
"Returns a variety of statistics about the current region and/or simulator",
DebugMonitors);
}
public void PostInitialise()
{
m_monitors.Add(new AgentCountMonitor(m_scene));
m_monitors.Add(new ChildAgentCountMonitor(m_scene));
m_monitors.Add(new GCMemoryMonitor());
m_monitors.Add(new ObjectCountMonitor(m_scene));
m_monitors.Add(new PhysicsFrameMonitor(m_scene));
m_monitors.Add(new PhysicsUpdateFrameMonitor(m_scene));
m_monitors.Add(new PWSMemoryMonitor());
m_monitors.Add(new ThreadCountMonitor());
m_monitors.Add(new TotalFrameMonitor(m_scene));
m_monitors.Add(new EventFrameMonitor(m_scene));
m_monitors.Add(new LandFrameMonitor(m_scene));
}
public void Close()
{
}
public string Name
{
get { return "Region Health Monitoring Module"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}

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using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class AgentCountMonitor : IMonitor
{
private readonly Scene m_scene;
public AgentCountMonitor(Scene scene)
{
m_scene = scene;
}
#region Implementation of IMonitor
public double GetValue()
{
return m_scene.SceneGraph.GetRootAgentCount();
}
public string GetName()
{
return "Root Agent Count";
}
public string GetFriendlyValue()
{
return (int)GetValue() + " agent(s)";
}
#endregion
}
}

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using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class ChildAgentCountMonitor : IMonitor
{
private readonly Scene m_scene;
public ChildAgentCountMonitor(Scene scene)
{
m_scene = scene;
}
#region Implementation of IMonitor
public double GetValue()
{
return m_scene.SceneGraph.GetChildAgentCount();
}
public string GetName()
{
return "Child Agent Count";
}
public string GetFriendlyValue()
{
return (int)GetValue() + " child agent(s)";
}
#endregion
}
}

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using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class EventFrameMonitor : IMonitor
{
private readonly Scene m_scene;
public EventFrameMonitor(Scene scene)
{
m_scene = scene;
}
#region Implementation of IMonitor
public double GetValue()
{
return m_scene.MonitorEventTime;
}
public string GetName()
{
return "Total Event Frame Time";
}
public string GetFriendlyValue()
{
return (int)GetValue() + "ms";
}
#endregion
}
}

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using System;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class GCMemoryMonitor : IMonitor
{
#region Implementation of IMonitor
public double GetValue()
{
return GC.GetTotalMemory(false);
}
public string GetName()
{
return "GC Reported Memory";
}
public string GetFriendlyValue()
{
return (int)(GetValue() / (1024*1024)) + "MB (Global)";
}
#endregion
}
}

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using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class LandFrameMonitor : IMonitor
{
private readonly Scene m_scene;
public LandFrameMonitor(Scene scene)
{
m_scene = scene;
}
#region Implementation of IMonitor
public double GetValue()
{
return m_scene.MonitorLandTime;
}
public string GetName()
{
return "Land Frame Time";
}
public string GetFriendlyValue()
{
return (int)GetValue() + "ms";
}
#endregion
}
}

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using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class ObjectCountMonitor : IMonitor
{
private readonly Scene m_scene;
public ObjectCountMonitor(Scene scene)
{
m_scene = scene;
}
#region Implementation of IMonitor
public double GetValue()
{
return m_scene.SceneGraph.GetTotalObjectsCount();
}
public string GetName()
{
return "Total Objects Count";
}
public string GetFriendlyValue()
{
return (int)GetValue() + " Object(s)";
}
#endregion
}
}

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using System;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class PWSMemoryMonitor : IMonitor
{
#region Implementation of IMonitor
public double GetValue()
{
return System.Diagnostics.Process.GetCurrentProcess().PrivateMemorySize64;
}
public string GetName()
{
return "Private Working Set Memory";
}
public string GetFriendlyValue()
{
return (int)(GetValue() / (1024 * 1024)) + "MB (Global)";
}
#endregion
}
}

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using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class PhysicsFrameMonitor : IMonitor
{
private readonly Scene m_scene;
public PhysicsFrameMonitor(Scene scene)
{
m_scene = scene;
}
#region Implementation of IMonitor
public double GetValue()
{
return m_scene.MonitorPhysicsSyncTime + m_scene.MonitorPhysicsUpdateTime;
}
public string GetName()
{
return "Total Physics Frame Time";
}
public string GetFriendlyValue()
{
return (int)GetValue() + "ms";
}
#endregion
}
}

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using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class PhysicsUpdateFrameMonitor : IMonitor
{
private readonly Scene m_scene;
public PhysicsUpdateFrameMonitor(Scene scene)
{
m_scene = scene;
}
#region Implementation of IMonitor
public double GetValue()
{
return m_scene.MonitorPhysicsUpdateTime;
}
public string GetName()
{
return "Physics Update Frame Time";
}
public string GetFriendlyValue()
{
return (int)GetValue() + "ms";
}
#endregion
}
}

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namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class ThreadCountMonitor : IMonitor
{
#region Implementation of IMonitor
public double GetValue()
{
return System.Diagnostics.Process.GetCurrentProcess().Threads.Count;
}
public string GetName()
{
return "Total Threads";
}
public string GetFriendlyValue()
{
return (int)GetValue() + " Thread(s) (Global)";
}
#endregion
}
}

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using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class TotalFrameMonitor : IMonitor
{
private readonly Scene m_scene;
public TotalFrameMonitor(Scene scene)
{
m_scene = scene;
}
#region Implementation of IMonitor
public double GetValue()
{
return m_scene.MonitorFrameTime;
}
public string GetName()
{
return "Total Frame Time";
}
public string GetFriendlyValue()
{
return (int)GetValue() + "ms";
}
#endregion
}
}